Thursday, 15.3.2018, 9.00 am – 10.00 pm
digital spring 2018 | media art festival
Theme day at the Center for HCI:
THE HOMO LUDENS AS A PHYSICAL-DIGITAL HYBRID
Venue: Center for Human-Computer Interaction (HCI), Studio 3 | free admission
As a physical being, the human is subject to the abilities of its bodily form as well as to the conditions of the real world. The term “Homo Ludens” describes this human as a being which acquires its abilities primarily through playing games. Games, and especially video games, provide an insight into fictional, transhumanist scenarios. Frequently, the limitations of human abilities are transcended, and the player is put into the role of an avatar which frequently has superhuman powers. However, as a result of this special role as an avatar, a discrepancy arises between the virtual activity of the game character and the physical realities and interactions of the player. On this day of the festival, a space for hybrid interactions will be created through various games and discursive formats and and an attempt to redefine the boundaries between the physical and the digital through alternative forms of physicality in the game is being made.
We are excited to host this one-day program dedicated to digital-physical games and their relations to the ideas of transhumanism as part of the program of the biennial media art festival digital spring 2018.
9 a.m. – 5 p.m. Game Jam
10 a.m. – 5 p.m. Game testing “MYTH OF THEUTH”
5 p.m. – 5.45 p.m. Game jam public showcase
6 p.m. – 7 p.m. Lecture & discussion Michael Lankes “Body and embodiment in video games: the human gaze as a bridge”
8 p.m. – 10 p.m. Board game-performance qujOchÖ “MYTH OF THEUTH”
9.00 a.m. – 5.00 p.m.
Hosts: Bernhard Maurer and Florian Jindra
Contrary to the predominant notions of digital games, in which the limitations of human ability are often transcended and enhanced in the role of a superhero avatar, this game jam aims to create concepts, where existing human senses are actively restricted and which use these restrictions as part of game mechanics. Not the liberation from these human limitations, but the active, creative focus on precisely these limitations in a playful exploration as a means for critical reflection should be understood as an alternative to the transhumanist line of thought.
Sign up required: individuals as well as groups (name) until 29.02. exclusively via e-mail to firstname.lastname@example.org
6.00 p.m. – 7.00 p.m.
LECTURE & DISCUSSION (german)
Body and Embodiment in Video Games: The Human Gaze as a Bridge
A gaze is worth a thousand words – but is gaze a suitable means for interaction in games? From a technical point of view, yes. Devices to capture human gaze, so-called Eye Trackers, are available at affordable prices and have found their way into the gaming world. From a design perspective, this question can be answered only with difficulty. Until now, rather diverging approaches have been pursued: they range from a substitute for the computer mouse to a nonverbal channel of communication in online multiplayer games. With reference to research projects (among other things), Michael Lankes’ lecture sheds light on the potentials and challenges of these “natural” forms of interaction.
FH-Prof. Dr. Michael Lankes teaches and conducts research at Campus Hagenberg at the Fachhochschule Oberösterreich. Since 2017, he has been leading the research group Playful Interactive Environments (PIE), which deals with games and animation. Besides his teaching activities at the FH, he lectures on media informatics at the University of Regensburg.
8.00 p.m. – 10.00 p.m.
BOARD GAME PERFORMANCE (german)
qujOchÖ (AT) feat. Davide Bevilacqua, Eva Maria Dresiebner, Thomas Philipp:
MYTH OF THEUTH
10.00 a.m. – 5.00 p.m.: Free game testing “MYTH OF THEUTH”
But when they came to writing, Theuth said: “O King, here is something that, once learned, will make the Egyptians wiser and will improve their memory; I have discovered a potion for memory and for wisdom.” This is how it goes, the myth of the invention of writing by the Egyptian god Theuth, as described by the well-known Greek philosopher Plato in his work “Phaedrus” from the 5th century BC.
In this game you will move through ancient Athens, collecting different media in order to complete a mission. You will meet famous people who greatly influenced the development of media and cultural theories. Gotthold Ephraim Lessing shows you the limits of the image, Laura Mulvey takes a delightful gaze on your memorizing abilities, and Marshall McLuhan finally gets his well-deserved massage. Across the 12 stations, you will use smartphones, newspapers, stamps, candy, hand, feet, pairs of eyes, and other means to discover the Myth of Theuth. Whoever manages to finish the mission first – with a combination of strategy, luck, and knowledge – will be worshiped as a divine medium!
At the festival MYTH OF THEUTH will be played by selected media artists and philosophers in a unique performance.
qujOchÖ operates at the interfaces of art, politics, society and science.
qujOchÖ is diverse, heterogeneous, untaggable and completely undisciplined.
qujOchÖ works with all and nothing, shows, builds, installs, intervenes, discusses, connects, rants and raves.
qujOchÖ makes everything out of conviction and love.
qujOchÖ (* 2001 in Linz, Austria)
Clemens Bauder, * 1986 (architecture, experimental art)
Davide Bevilacqua, * 1989 (media art, media theories, curating)
Jakob Dietrich, * 1976 (audio, conceptual art, cultural studies)
Eva Maria Dreisiebner, * 1987 (media and video art, cultural studies)
Verena Henetmayr, * 1984 (experimental art)
Luzi Katamay, * 1982 (media and video art, experimental art)
Sun Li Lian Obwegeser, * 1981 (audio, animation, experimental art)
Thomas Philipp, * 1975 (experimental art, cultural studies)
Andreas Reichl, * 1982 (audio, experimental art)
Andre Zogholy, * 1975 (audio, experimental art, cultural studies)
full program of digital spring 2018