With the 5G Exploration Space Salzburg project, we research how 5G networks might enable real-time collaboration through immersive technologies such as augmented reality. To investigate this topic, we are building high fidelity AR prototypes for real time collaboration and spatial interaction for urban design.

We are looking for a research fellow / PhD candidate with an interest in 3D interaction and designing augmented reality applications.

Deadline for application: 1st of October 2021

Intended date of beginning: as soon as possible thereafter

Duration: 1-2 years

Extent of employment in hours per week: 30

Job description:

  • Work within the research project 5G Exploration Space Salzburg (https://www.5g-explorationspace.net/)
  • Design and implementation of interactive prototypes (i.e. augmented reality applications)
  • Collaboration in the planning, preparation, implementation and evaluation of user studies

Your profile:

  • Good programming foundation, i.e. Master’s degree in Computer Science / Interaction Design / Multimedia Technology or similar field, or equivalent experience
  • Experience in high programming level languages (C#, C/C++, Java, etc.)
  • Experience using 3D design and game engines (Unity 3D, Unreal)
  • Experience in developing augmented reality applications, 3D interaction or 3D modelling
  • Willingness to work both independently as well as in a team

What we offer:

  • An interdisciplinary, vibrant group of researchers that facilitates individual research careers
  • An extraordinary research facility that supports individual styles of working
  • An international, well-established network of industry and research partners

The position is offered in accordance with the University and Employee Law and with § 28 of the “Kollektivvertrag für die ArbeitnehmerInnen der Universitäten” (Collective Agreement for University Employees; group B1; the gross monthly salary for 30 hours is EUR € 2228,6 14x per year).

For further information regarding this position, please contact alexander.meschtscherjakov@plus.ac.at

Application:

Please send your application including CV, a short letter of intent and contact information, to office@hci.sbg.ac.at no later than 1st of October 2021 (please state the reference number in your application: HCI_2021_5G).

Unfortunately, travel and accommodation expenses for job interviews will not be reimbursed; if applicable, remote interviews can be arranged. Employment will be done in agreement with the University rules 2002 (UG) as well as the Employee rules.

Within the interdisciplinary COMET project “Digital Motion” we are looking to shed light on interacting with motion and emotion data using multisensory feedback channels. To investigate this field, we will be building high fidelity prototypes for user testing in the lab and in store with our industry partners (e.g., Adidas) and scientific partners from PLUS Sports Sciences and Salzburg Research.

The goal is to develop a demonstrator system that utilizes psychophysiological sensors with new, intuitive interaction concepts to provide visual real-time motion feedback  while running.

We are looking for a student with interest in Game Design and Human-Computer Interaction.

Deadline for application: August 31, 2021
Intended date of beginning: As soon as possible thereafter
Duration: up to 12 months
Extent of employment in hours per week: max. 20

Your profile:

  • You are a bachelor or master student in Human-Computer Interaction, Computer Science, MultiMediaArt, MultiMediaTechnology, or a related program;
  • You are interested in Game Development and Human-Computer Interaction;
  • Good programming skills (possibly experience with real-time simulation) – Experience or high motivation to familiarize yourself with game engines (Unity 3D, Unreal)
  • First knowledge of (social) scientific research methods
  • Good written and spoken English;
  • Willingness to work independently and to support the project team in any tasks that may arise.

What we offer:

  • An interdisciplinary, vibrant group of researchers in- and outside the Center for HCI;
  • Extent and duration of employment: by agreement
  • An extraordinary research facility that supports individual styles of working;
  • Flexible working hours.

The position is offered in accordance with the University and Employee Law and with § 30 of the “Kollektivvertrag für die ArbeitnehmerInnen der Universitäten” (Collective Agreement for University Employees; group C; the gross monthly salary for 20 hours is EUR 1.073,65, 14x per year).

For further information regarding this position, please contact lisaanneke.burr@sbg.ac.at.

Application:
Please send your application including motivation letter and CV to office@hci.sbg.ac.at not later than August 31, 2021 (please state the reference number in your application: HCI_2021_DiMo).

Contact: Lisa Burr

The Center for Human-Computer Interaction at the University of Salzburg is looking for a student assistant (f/m/d) to join the collaborative research project FEM*mad: Female* Engagements in Making – Making a Difference. In this project, we investigate access to technology-driven making for underrepresented groups – especially women* and girls*. We explore and implement interventions in the field to define “best practices” that facilitate diverse ways of making.

Deadline for application: July 31, 2021
Intended date of beginning: As soon as possible thereafter
Duration: up to 12 months
Extent of employment in hours per week: 20

Your profile:

  • You are a bachelor or master student in Human-Computer Interaction, Computer Science, Humanities, Social Sciences, Psychology, Communication Studies, or a related program;
  • You are interested in Human-Computer Interaction and feminist perspectives;
  • You have theoretical skills and/or practical experiences in one or more of the following areas: qualitative research methods, graphical design / illustrations, programming, (physical) prototyping, making, and/or feminist theories;
  • You are eager to conduct empirical work with users of all ages and gender identities;
  • You are fluent in German and English.

What we offer:

  • An interdisciplinary, vibrant group of researchers in- and outside the Center for HCI;
  • An extraordinary research facility that supports individual styles of working;
  • Flexible working hours.

The position is offered in accordance with the University and Employee Law and with § 30 of the “Kollektivvertrag für die ArbeitnehmerInnen der Universitäten” (Collective Agreement for University Employees; group C; the gross monthly salary for 20 hours is EUR 1.073,65, 14x per year).

For further information regarding this position, please contact verena.fuchsberger@sbg.ac.at.

Application:
Please send your application including motivation letter and CV to office@hci.sbg.ac.at not later than July 31, 2021 (please state the reference number in your application: 2021_StudA_FEMmad).

After more than 36 months of joint development in the SAAM project, with the beginning of 2021 eight prototypical implementations of the SAAM Basic System were successfully installed in the homes of Austrian older adults in Vienna and Salzburg.

The men and women, who were between 69 and 80 years old, tested the system for 12 weeks and longer and reported the experiences they made back to the researchers of the Center for HCI, who set-up, lead, and accompanied the pilot phase together with project partner EURAG Österreich. The valuable insights that could be gained will be summarized in the project’s final report, which will be publicly available on the project’s official website in the second half of this year.

In Austria, the system was designed to coach the older participants in improving their sleeping habits. After an initial calibration and machine learning phase, during which the system collected data to get to know the participants’ routines and behaviors, in the actual coaching phase the participants received coaching advice based on their sleeping habits and behaviors with the aim to enhance their overall sleep quality and well-being.

Besides Austria, SAAM Basic systems were also installed and tested in Bulgaria, and to some extend in Slovenia. The focus in Bulgaria, was on improving physical activity in older adults and counteracting social isolation, while in Slovenia the focus was not centered on age and age-related issues but on enhancing the mobility of people who suffered from limb amputations.

The SAAM Basic System will be further enhanced and developed based on the data and knowledge, which could be gained during these first successful pilots in the field, by the technical partners in the project.

“Out of Your Mind!? Embodied Interaction in Sports”
– two-day Workshop at CHI2021, Yokohama, Japan.

This workshop aims at exploring how interactive systems can enhance sports experiences beyond performance – highlighting an Embodied Interaction perspective. Activities include hands-on discussion on state-of-the-art research on embodied interaction and sports in HCI, and developing tangible concepts that enhance sports experiences.

Topics of interest include:

  • Sensory Augmentation
    • Motor Memory
    • Sonification
    • EMS
    • Augmented Experiences
    • Wearables
    • Multimodal Interaction
    • Adapted physical activity (APA)

To apply to the workshop, submit your answers to the questions on the Google form, also linked on our website. Here, you should address 3 good and 3 bad examples of embodied interaction in sports arguing the choice of the examples (max 1 good example created by the author). Responses will be reviewed by the workshop organizers, and selected for inclusion based on quality, novelty, and potential to engender discussion, while aiming for a balance of different perspectives. Accepted authors will be notified by February 28, 2021 and the list of participants will be posted on the website sports-hci.com. All participants must register for the workshop and for at least one day of the conference.

Important dates:
• Position paper deadline: February 21, 2021
• Acceptance notification: February 28, 2021
• Workshop at CHI2020: May 8th or 9th, 2021

More Information: https://sports-hci.com

Contact: Lisa Reisenzan

Within the interdisciplinary COMET project “Digital Motion” we are looking to shed light on interacting with motion and emotion data using modified or data composed music. To investigate this field, we will be building high fidelity prototypes for user testing in the lab and on the piste together with our industry partners (e.g., Atomic) and scientific partners from PLUS Sports Sciences and Salzburg Research.

The goal is to develop a mobile system that utilizes the users music or creates music based on the users movements to provide real-time embodied motion feedback in skiing.

We are looking for a student with experience in programming audio filters, composing or similar.

Type of Student

Bachelor or Master student

Required Skills

  • Sound design skills
  • Basic composing skills
  • Skills in pure data, MAX/MSP or similar

Desired Skills

  • Programming skills (i.e., pure data, MAX/MSP, android)
  • Interested in skiing and able to ski (optional)

Supervisors

Alexander Meschtscherjakov
Thomas Grah

Contact: Thomas Grah

As part of this year’s Alpbach Technology Symposium, Manfred Tscheligi will chair a breakout session on “(Why) Do we need art to innovate?“ which is coordinated by Alina Krischkowsky. This breakout session will be a follow-up to several previous events that the Center for HCI organized addressing the relation between art, design, research, and innovation (e.g., previous breakout sessions at the Alpbach Technology Symposium in 2017, 2016 and 2011). It also perfectly colludes with the activities of Studio 3, that part of the Center for HCI, where human-computer interaction and art-based research intermingle in new ways.

This year’s format of the breakout session will be a bit different to previous years; next to exciting impulse talks by the panelists, we will also have a lecture performance and a more workshop-like setup where participants and panelists collaboratively shape strategies for art-based innovation in industries. 

Friday, August 23, 2019 // 01.00 p.m. – 05.45 p.m.
Hauptschule Alpbach

(Why) Do We need Art to Innovate?
Innovation can be made by finding purpose in accident. Art is not defined by purpose, allowing the unexpected to evolve. Artistic exploration, therefore, allows us to peek into possible technological futures. In-depth collaborations between technologists and artists have proven to be a valuable source of innovation.But what risks are technology-oriented industries willing to take? Based on best practices represented by the panelists, participants will collaboratively shape strategies for art-based innovation that are applicable to different sectors and sizes of industries.

(Warum) Braucht es Kunst zur Innovation?
Innovation passiert, wenn aus Zufall Nutzen wird. Kunst ist ein Raum, der nicht vom Nutzen bestimmt wird und wo Zufall Platz hat. Experimentelle Künste können daher technologische Zukunftsszenarien greifbar machen; eine intensive Zusammenarbeit zwischen Technologie-ExpertInnen und KünstlerInnen kann Innovation stiften. Welche Risiken sind Technologie-Unternehmen bereit, diesbezüglich einzugehen? Ausgehend von erprobten Modellen kunst-basierter Innovation werden gemeinsam Strategien für andere Sektoren und Unternehmensgrößen entwickelt.

 

Introduction

Andrea Klambauer, Salzburger Landesregierung

Chair

Manfred Tscheligi, Professor of Human-Computer Interaction, Center for Human-Computer Interaction, University of Salzburg; Head, Center for Technology Experience, AIT Austrian Institute of Technology GmbH, Vienna

Panelists

Elisabeth Gutjahr, Rector of the University Mozarteum Salzburg, Salzburg

Antoni Rayzhekov
Guest lecturer in Experimental Media, University of Applied Sciences, St. Pölten, Austria
Guest lecturer in Performative Media (Digital Arts MA), National Academy of Fine Arts, Sofia, Bulgaria

Noah Weinstein
Creative Program Director & Consultant, Founder of Autodesk’s Pier 9 Workshop and Residency Programs, Oakland

Michael Hackl
Product Owner, Scinteco GmbH, Strategic Development, Schmiede Hallein, Wien

Claudia Schnugg
ArtScience Consultant, Independent Researcher and Curator, Wels

Coordinator

Alina Krischkowsky, Postdoc, Center for Human-Computer Interaction, University of Salzburg

This workshop focused on the material qualities of dislocation. The process of humans becoming separated from each other is likely to have diverse consequences; from shifting frequency, modes, or routines of communication and collaboration, to completely alternate means of connection. In this workshop, we discussed a broad range of material manifestations and implications of (researching and designing for) dislocation and /re)connection. We reflected on the state of the art and anecdotal experiences, discussed research gaps and potentials, and explored hands-on how design can create opportunities for (re)connection in response to dislocation.

See the full workshop proposal here.

Key questions guiding the workshop:

  • Which physical / socio-cultural / material practices exist, whether technologically mediated or not, to reconnect in case of dislocation?
  • Which materials or which interactive qualities are promising to be used for reconnecting?
  • How can material qualities account for the (often invisible) networked digital apparatus surrounding dislocated interactions?
  • How can we study the way material qualities in dislocation are actively adopted in everyday practices and how people give meaning to them?

Workshop Participants

  • Robb Mitchell, Southern Denmark University
  • Konstantin Aal, University of Siegen
  • Marije Nouwen, Mintlab, KU Leuven
  • Susanna Vogel, Center for Human-Computer Interaction, University of Salzburg
  • Eléni Economidou, Center for Human-Computer Interaction, University of Salzburg
  • Jakub Sypniewski, Center for Human-Computer Interaction, University of Salzburg

Procedure

The workshop started with a presentation by the organisers on the definitions of dislocation and connection, as well as the definition of play that would be used during the workshop:

“Play isn’t doing what we want, but doing what we can with the materials we find along the way. And fun isn’t the experience of pleasure, but the outcome of tinkering with a small part of the world in a surprising way.”

Ian Bogost. 2016. Play Anything: The Pleasure of Limits, the Uses of Boredom, and the Secret of Games. [p3f]

State-of-the-art technological solutions were also shown and discussed with the participants, such as the Internet of Toys by Van Mechelen, Zaman, Bleumers and Mariën; and the CuteCircuit Hug ShirtWe then introduced three materials (though not necessarily physical materials) to guide our discussions. Those materials were time, space, and the body.

Time

  • How can a tangible artifact facilitate different notions of time in dislocation?
  • How do we interact with time and through time over distance?
  • What design qualities emerge?
    • time as material
    • time as context
    • time as content
    • time as limitation
    • time as presence

Space

  • How can we use shared virtual spaces for reconnection?
  • The problem with 2D technologies
  • The problem with 3D spaces

Body

  • How can we view clothes as design material for resembling physical presence?
  • What are qualities of worn artefacts?
  • What roles do memories and connotations play?

Introductions & Anecdotes

Following the organisers’ introduction of the workshop themes, it was up to the participants to introduce themselves. Before the workshop, the participants were asked to think about (digital or analog) artefacts, materials or tools that they used to (re)connect, and to bring them to the workshop. The things brought to the workshop ranged from postcards from grandma, a pet monitoring video app used to check on the cat, shells brought from the sea side, a book sent back and forth between friends, and many more. The often quite personal anecdotes from participants sparked a great deal of discussion about shared experiences and different approaches for (re)-connection.

Islandscape

We moved from a round table discussion towards a constructive mapping session, in which we sketched the landscape of dislocation, focussing on challenges, blindspots and opportunities. Because of the nature of the question, the landscape immediately turned into a a sea full of islands, with connecting bridges, boats and ships, and sea-creatures that may support or disrupt (re)connection.

Material Explorations

Based on the sketched landscape, the participants spent a quick 15 minutes individually brainstorming ideas to reconnect dislocated family members. The ideas that the participants came up with were shared among the group, and overlap and shared interests were discovered. The ideas were also matched to the themes of space, time and body. In the last 90 minutes of the workshop, the participants split up into two groups and quickly created prototypes of the proposed solutions, using basic materials, such as paper, beads, wooden pieces, etc.

Future Steps

  • Digitize/Materialize Islandscape of Dislocation and Reconnection
  • Distill design sensitivities
  • Use new Islandscape for next workshop
Contact: Dorothé Smit

The Center for Human-Computer Interaction is proud to announce that it will host the 17th International conference on Computer-Supported Cooperative Work & Practice-centred computing and the Design of cooperation technologies, ECSCW 2019! The conference will take place from June 8 to June 12 2019, at the Center for HCI and the Faculty of Chemistry and Physics of Materials at Techno-Z in Salzburg.

The conference will unite young and senior researchers who are working in the field of computer-supported cooperative work and will host single-track presentation sessions that will contribute to shaping the future of practice-focused CSCW research

The ECSCW conference is an important venue for defining and further develop the agenda of CSCW research with a focus on the in-depth understanding of human practices and on the design of cooperation technologies based on such understanding. By organising the conference  at the Center for HCI, we aim this year’s conference at exploratory and hands-on work. We will have two exciting keynotes to respectively open and close our conference.

The opening keynote will be given by Friedrich Kirschner, who is a Professor for digital media and head of the Masters Program “Spiel && Objekt” at the University of Performing Arts Ernst Busch in Berlin. The closing keynote will be given by Hanne De Jaegher, philosopher of mind and cognitive science, who put forward the enactive theory of intersubjectivity called participatory sense-making: informing how we think, work, and play (basically live and love) together.

For more information, visit the conference website. Convinced? Go straight to the registration page.

Contact: Dorothé Smit

 

The Center for Human-Computer Interaction is, again, a proud partner of Digital Spring, the biennial Media Arts Festival hosted by ARGEKultur in partnership with subnet, the Center, and other local partners.

Next year, Digital Spring will boast the theme ‘STAND BY’: neither on, nor off, but always ready.

STAND BY describes the attention-economy of users of digital media and social networks in terms of a permanent stand-by-mode. As the device itself, the user has to work up each incoming information as fast as possible. STAND BY also tells about an almost passive human subject facing the complexity and terrific speed of technological progress. Or it sketches a scenario of an entirely modified work environment of digital capitalism. In this perspective, the individual is an always available workforce and is – due to technologization – more and more excluded from performing work him- or herself. – Theresa Serephin, Curator for Digital Spring

Open Call

We are looking for non-commercial media-art-projects within the fields of Fine Arts and Performing Arts. The projects should be designed especially for this festival and cover the motto. The concepts can be designed for a performance or an exhibition space. The festival can finance the projects with a maximum of 3.000 Euro. Co-productions are possible and preferable. Spaces, infrastructure and public relation activities are provided by the festival. The call addresses local as well as international artists and groups.

In the four weeks leading up to the Festival, the Center will host an artist residency in partnership with subnet. Artists can apply with a project matching the festival motto and they can develop it on site. A presentation of the project (state of the working process or premiere) takes place during the festival. The residency is located in the rooms of subnet and HCI, where artists get access to the infrastructure and equipment of the workplace. Additionally to production costs, the artists are provided a working budget of 1000 €.

More info about the open call and the residency — deadline for both on June 30th 2019 — can be found here (scroll down to subnetAIR residency).

Contact: Dorothé Smit