The Salzburg Center for Smart Materials is a multidisciplinary research collaboration to develop new smart materials and applications. We are collaborating with material scientists and wood engineers to define material needs and envision applications for future smart materials. This topic is part of a stream of research investigating how smart materials can impact workflows in digital personal fabrication.

We are collaborating with the wood engineers at the Salzburg University of Applied Sciences to tinker on fabrication methods and applications for 3D printing shape-changing objects. This topic is currently at an exploration phase, so we are looking for a student that is open to engage in discussing ideas rather than simply implementing a predefined task.

We sketched the concept of a software application that allows users to define the shape-changing behavior of a 3D model inside a CAD software (e.g. Blender, Rhino). So you would implement an application that communicates between the CAD software (3D modeling) and the 3D printer. Your code will implement the calculations and parameters (defined by the research team) that allow for shape change in objects printed with the developed filaments. The application will also generate the instructions for the 3D printer (GCODE).

We are looking for a student with solid programming knowledge and willing to work on a dynamic project. The dynamic aspect comes in the fact that you will be involved in further developing the concept described above. We will evaluate which CAD application and programming languages fits our needs. You are not required to have 3D modeling or 3D printing experience but since these are essential to the project, be ready to take the time to learn (with our support, of course – we are also learning).

Type of Student

  • Bachelor or Master Student

Required Skills

  • Software development (language/frameworks to be discussed, e.g., python, c++)
  • Interest in 3D printing

Desired skills

  • General knowledge of 3D modeling (CAD language and parameters, basic geometry)

Within the interdisciplinary COMET project “Digital Motion” we are looking to shed light on interacting with real time motion data using spatial sound. To investigate this field, we will be building high fidelity prototypes for user testing in the lab and on the piste together with our industry partners (e.g., Atomic) and scientific partners from PLUS Sports Sciences and Salzburg Research.

The goal is to develop a mobile system that utilizes spatial sound – ideally “HRTF: Head related Transform Functions” – to provide real-time embodied motion feedback.

We are looking for a student with experience in Unity development and some experience in sound design.

Type of Student

Bachelor or Master student

Required Skills

  • Software development / programming (Unity, Arduino)

Desired Skills

  • Sound design
  • Experience w. audio manipulation
  • Android Programming Skills

Supervisors

Alexander Meschtscherjakov
Thomas Grah

Contact: Thomas Grah

Within the interdisciplinary COMET project “Digital Motion” we are looking to shed light on interacting with motion and emotion data using spatial sound. To investigate this field, we will be building high fidelity prototypes for user testing in the lab and on the piste together with our industry partners (e.g., Atomic) and scientific partners from PLUS Sports Sciences and Salzburg Research.

The goal is to develop a mobile system that utilizes spatial sound – ideally “HRTF: Head related Transform Functions” – to provide real-time embodied motion feedback.

We are looking for a student with experience in Android development and some experience in sound design.

Type of Student

Bachelor or Master student

Required Skills

  • Software development / programming (Arduino & Android)

Desired Skills

  • Sound design
  • Experience w. audio manipulation

Supervisors

Alexander Meschtscherjakov
Thomas Grah

Contact: Thomas Grah

Within the interdisciplinary COMET project “Digital Motion” we are looking to shed light on interacting with motion and emotion data using modified or data composed music. To investigate this field, we will be building high fidelity prototypes for user testing in the lab and on the piste together with our industry partners (e.g., Atomic) and scientific partners from PLUS Sports Sciences and Salzburg Research.

The goal is to develop a mobile system that utilizes the users music or creates music based on the users movements to provide real-time embodied motion feedback in skiing.

We are looking for a student with experience in programming audio filters, composing or similar.

Type of Student

Bachelor or Master student

Required Skills

  • Sound design skills
  • Basic composing skills
  • Skills in pure data, MAX/MSP or similar

Desired Skills

  • Programming skills (i.e., pure data, MAX/MSP, android)
  • Interested in skiing and able to ski (optional)

Supervisors

Alexander Meschtscherjakov
Thomas Grah

Contact: Thomas Grah

The project is part of  From Special Needs to Diversity-Centered Design , where we are working with the Josef Rehrl School, Salzburg Wohnbau and Salzburg AG. The Josef Rehrl School is an inclusive school, with classes of both hearing and hearing impaired (ranging from reduced hearing capabilities to deaf) pupils.

As a part of the project we are focusing on the school’s sports hall and their sport lessons. For example, it is quite challenging for the teacher to use a whistle (the common means of communication during sport activities), as not all the students can hear the whistle sound. The goal is therefore to develop a “visual whistle” that is able to provide both an audible and visual output, and in that way, address all the students equally.

We are looking a student that is experienced in audio processing or signal processing, and equipped with programming skills.

Type of Student

Bachelor or Master student

Required Skills

  • Interest in (Audio) signal processing
  • Software development / programming (framework to be discussed)

Desired Skills

  • Prior experience with microcontroller boards (e.g., Arduino, Raspberry Pi, particle photon)
Contact: Martin Murer
This topic is connected to Digibus® Austria, an FFG- and bmvit- funded project Flagship project led by Salzburg Research, which explores operation of an automated bus in both simulated and real environments. Part of the research conducted within the project is the exploration of the communication with the bus from a passenger’s perspective, including ticketing, trip planning, and emergency response.
The goal of this topic is to conceptualize and prototype a novel interaction interface between an autonomous bus and its passengers, using an auditory/speech-based interface, potentially in combination with other modalities. Basic skills for prototyping (interaction design, programming) are required, while familiarity with auditory interfaces is beneficial but not strictly necessary.

Type of Student

Bachelor student or Master student

Required Skills

  • Basics of interaction design
  • Basic programming skills
  • Ability to work independently

Desired Skills

  • Experience with auditory interfaces
  • Experience with speech-based in- and output
This topic is connected to Digibus® Austria, an FFG- and bmvit- funded project Flagship project led by Salzburg Research, which explores operation of an automated bus in both simulated and real environments. Part of the research conducted within the project is the exploration of the communication between the bus and its outside environment, in particular other motorized vehicles and vulnerable road users, including pedestrians and cyclists.
The goal of this topic is to conceptualize and prototype a novel outside interaction interface for an autonomous bus, focusing on communication needs arising from the fact that the bus is automated, i.e., with no human driver to communicate with. Basic skills for prototyping (interaction design, programming) are required, while familiarity with the tools used within the project (Blender for modelling, Python for lower level additional programming) is beneficial but not strictly necessary.

Type of Student

Bachelor student or Master student

Required Skills

  • Basics of interaction design
  • Basic programming skills
  • Ability to work independently

Desired Skills

  • Experience with Blender
  • Experience with Python

This project is connected to SAAM, in which we design  a multi-modal coaching system for the elderly. This Horizon 2020 project, is made in collaboration with 10 research, technical and social partner organisations from 5 different countries. The elderly have very specific needs, which not always can be addressed with another app and a touchscreen device. The focus of this Bachelor/Master thesis topic would be to create a prototypical for user interface and interaction design for the coaching system. The goal of the interface is to serve as an input and output for the system utilising persuasive strategies to maintain or improve elderlies’ physical activity, social activity, cognitive health, cardiovascular health, sleep quality and hydration allowing them to remain independent for longer. The challenge is to create a multi-modal interface that will allow for high usability while requiring little to none reading or previous training. Therefore, we are looking for a student with experience in interaction design, user interface design, programming, prototyping and physical computing.

Type of Student

Bachelor / Master student

Required Skills

  • Experience with Physical Computing (Arduino, Raspberry Pi, etc.)
  • Ability to work autonomously and in teams
  • Problem-solving skills

Desired Skills

  • Experience with Python
  • Experience with Interaction Design
  • Experience with User Interface Design

The international conference series Automotive User Interfaces celebrated its 10th years anniversary in 2018 (see www.auto-ui.org). Over the years many topics (from distraction to autonomous driving), models (from user experience to user acceptance), methods (from contextual inquiries to usability tests), studies (from lab to the field), interaction techniques (from gestures to gaze), and much more have been investigated and used to bring forward the field auf automotive human-machine interaction. This project includes a rigorous literature research of the AutoUI conference series form 2009 to 2018. The student needs to find or develop a tool that is able to do an automated literature. The students needs to identify dimensions of the literature and present them in a readable and usable way.

Type of Student

Bachelor student

Required Skills

  • Search for or develop a tool that allows computerised literature analysis
  • Performing a scientific literature analysis
  • Ability to condense and present results in a valuable way

Desired Skills

  • Familiar with automative UI terminology

Related literature

This project is connected to re:tangent, in which we design hybrid boardgames for remote engagements. This is a project together with the KU Leuven. As a research vehicle, both for communication between the two partners, and to explore prototypes geared towards dislocation, we will design a ‘Portal’ (working title) to create a bridge between Leuven and Salzburg. Focal points for this project is the meeting point between the digital and the physical through tangible interaction. The goal is to create two pieces of furniture that allow us to share information – not just digital, but also physical – with each other, and that will make is easy to explore board games over distance. We’re therefore looking for students with experience in tangible computing, programming, and physical prototyping.

Type of Student

Bachelor student or Master student

Required Skills

  • Experience with Tangible Computing (Arduino, Raspberry Pi, etc.)
  • Ability to work autonomously and in teams
  • Problem-solving skills

Desired Skills

  • Experience with Python
  • Graphic Design Skills

 

Contact: Dorothé Smit