Within the interdisciplinary COMET project “Digital Motion” we are looking to shed light on interacting with real time motion data using spatial sound. To investigate this field, we will be building high fidelity prototypes for user testing in the lab and on the piste together with our industry partners (e.g., Atomic) and scientific partners from PLUS Sports Sciences and Salzburg Research.

The goal is to develop a mobile system that utilizes spatial sound or other suitable real-time sonification to provide real-time embodied motion feedback.

We are looking for a student with experience in PureData development and an interest in sound design.

Type of Student

Bachelor or Master student

Required Skills

  • Experience in PureData (or the drive to learn PureData: puredata.info)

Desired Skills

  • Sound design
  • Experience in Unity development
  • Experience w. audio manipulation
  • Android Programming Skills (optional)

Supervisors

Alexander Meschtscherjakov
Thomas Grah

Contact: Thomas Grah

Within the interdisciplinary COMET project “Digital Motion” we are looking to shed light on interacting with motion and emotion data using multisensory feedback channels. To investigate this field, we will be building high fidelity prototypes for user testing in the lab and in store with our industry partners (e.g., Adidas) and scientific partners from PLUS Sports Sciences and Salzburg Research.

The goal is to develop a demonstrator system that utilizes psychophysiological sensors with new, intuitive interaction concepts to provide visual real-time motion feedback  while running.

We are looking for a student with interest in Game Design and Human-Computer Interaction.

Deadline for application: August 31, 2021
Intended date of beginning: As soon as possible thereafter
Duration: up to 12 months
Extent of employment in hours per week: max. 20

Your profile:

  • You are a bachelor or master student in Human-Computer Interaction, Computer Science, MultiMediaArt, MultiMediaTechnology, or a related program;
  • You are interested in Game Development and Human-Computer Interaction;
  • Good programming skills (possibly experience with real-time simulation) – Experience or high motivation to familiarize yourself with game engines (Unity 3D, Unreal)
  • First knowledge of (social) scientific research methods
  • Good written and spoken English;
  • Willingness to work independently and to support the project team in any tasks that may arise.

What we offer:

  • An interdisciplinary, vibrant group of researchers in- and outside the Center for HCI;
  • Extent and duration of employment: by agreement
  • An extraordinary research facility that supports individual styles of working;
  • Flexible working hours.

The position is offered in accordance with the University and Employee Law and with § 30 of the “Kollektivvertrag für die ArbeitnehmerInnen der Universitäten” (Collective Agreement for University Employees; group C; the gross monthly salary for 20 hours is EUR 1.073,65, 14x per year).

For further information regarding this position, please contact lisaanneke.burr@sbg.ac.at.

Application:
Please send your application including motivation letter and CV to office@hci.sbg.ac.at not later than August 31, 2021 (please state the reference number in your application: HCI_2021_DiMo).

Contact: Lisa Burr

The Salzburg Center for Smart Materials is a multidisciplinary research collaboration to develop new smart materials and applications. We are collaborating with material scientists and wood engineers to define material needs and envision applications for future smart materials. This topic is part of a stream of research investigating how smart materials can impact workflows in digital personal fabrication.

We are collaborating with the wood engineers at the Salzburg University of Applied Sciences to tinker on fabrication methods and applications for 3D printing shape-changing objects. This topic is currently at an exploration phase, so we are looking for a student that is open to engage in discussing ideas rather than simply implementing a predefined task.

We sketched the concept of a software application that allows users to define the shape-changing behavior of a 3D model inside a CAD software (e.g. Blender, Rhino). So you would implement an application that communicates between the CAD software (3D modeling) and the 3D printer. Your code will implement the calculations and parameters (defined by the research team) that allow for shape change in objects printed with the developed filaments. The application will also generate the instructions for the 3D printer (GCODE).

We are looking for a student with solid programming knowledge and willing to work on a dynamic project. The dynamic aspect comes in the fact that you will be involved in further developing the concept described above. We will evaluate which CAD application and programming languages fits our needs. You are not required to have 3D modeling or 3D printing experience but since these are essential to the project, be ready to take the time to learn (with our support, of course – we are also learning).

Type of Student

  • Bachelor or Master Student

Required Skills

  • Software development (language/frameworks to be discussed, e.g., python, c++)
  • Interest in 3D printing

Desired skills

  • General knowledge of 3D modeling (CAD language and parameters, basic geometry)

Within the interdisciplinary COMET project “Digital Motion” we are looking to shed light on interacting with motion and emotion data using modified or data composed music. To investigate this field, we will be building high fidelity prototypes for user testing in the lab and on the piste together with our industry partners (e.g., Atomic) and scientific partners from PLUS Sports Sciences and Salzburg Research.

The goal is to develop a mobile system that utilizes the users music or creates music based on the users movements to provide real-time embodied motion feedback in skiing.

We are looking for a student with experience in programming audio filters, composing or similar.

Type of Student

Bachelor or Master student

Required Skills

  • Sound design skills
  • Basic composing skills
  • Skills in pure data, MAX/MSP or similar

Desired Skills

  • Programming skills (i.e., pure data, MAX/MSP, android)
  • Interested in skiing and able to ski (optional)

Supervisors

Alexander Meschtscherjakov
Thomas Grah

Contact: Thomas Grah

The project is part of  From Special Needs to Diversity-Centered Design , where we are working with the Josef Rehrl School, Salzburg Wohnbau and Salzburg AG. The Josef Rehrl School is an inclusive school, with classes of both hearing and hearing impaired (ranging from reduced hearing capabilities to deaf) pupils.

As a part of the project we are focusing on the school’s sports hall and their sport lessons. For example, it is quite challenging for the teacher to use a whistle (the common means of communication during sport activities), as not all the students can hear the whistle sound. The goal is therefore to develop a “visual whistle” that is able to provide both an audible and visual output, and in that way, address all the students equally.

We are looking a student that is experienced in audio processing or signal processing, and equipped with programming skills.

Type of Student

Bachelor or Master student

Required Skills

  • Interest in (Audio) signal processing
  • Software development / programming (framework to be discussed)

Desired Skills

  • Prior experience with microcontroller boards (e.g., Arduino, Raspberry Pi, particle photon)
Contact: Martin Murer

This project is connected to re:tangent, in which we design hybrid boardgames for remote engagements. This is a project together with the KU Leuven. As a research vehicle, both for communication between the two partners, and to explore prototypes geared towards dislocation, we will design a ‘Portal’ (working title) to create a bridge between Leuven and Salzburg. Focal points for this project is the meeting point between the digital and the physical through tangible interaction. The goal is to create two pieces of furniture that allow us to share information – not just digital, but also physical – with each other, and that will make is easy to explore board games over distance. We’re therefore looking for students with experience in tangible computing, programming, and physical prototyping.

Type of Student

Bachelor student or Master student

Required Skills

  • Experience with Tangible Computing (Arduino, Raspberry Pi, etc.)
  • Ability to work autonomously and in teams
  • Problem-solving skills

Desired Skills

  • Experience with Python
  • Graphic Design Skills

 

Contact: Dorothé Smit

This thesis will engage with remote interactions between family members or between friends. Such remote interactions are (not only during pandemics) essential for humans to maintain their relationships. Although a variety of audio-visual communication tools exist, they lack important qualities of face-to-face contact, such as touching the same objects, the possibility to hug each other, or even feeling the same weather.

In order to explore possibilities for including physicality in remote interactions, the student will identify an existing object that is important in remote relationships, develop a design (concept), prototypically implement it and evaluate it.

Research questions
How can an existing, meaningful physical object be integrated in remote interactions?

Required Skills and Interests

  • Excitement for HCI
  • Basics in electronics and physical computing and/or Interaction Design
  • Interest in tangible interactions

Type of Student

Bachelor/Master