Conventional digital and remote forms of play lack the materiality and tangibility associated with analogue play such as board games. This thesis is concerned about illustrating how board games could be translated to the remote space, as well as how their characteristics might change. Starting with existing game components such as, dice, game boards, figures, tokens, etc., the goal is to explore different concepts of remote tangible game components.
Desired outcome: Exploration and analysis of existing board game components and their function in a co-located setting. Based on that, conceptualizing, designing and implementing remote board game components that facilitate some aspect of materiality in a remote board game setting.
Required Skills and Interests
- Basics in electronics and physical computing, e.g., Arduino
- Interest in games and game design
Type of Student