The human body provides a rich resource for informing and inspiring meaningful tangible and embodied interaction design. On the other hand, interactive technology provides great opportunities for studying our embodied selves. We explore sensorimotor skills and couplings to shape extended bodily perception and experience. Through reflective design, engineering, and crafting activities, we seek to understand the material qualities of novel technologies.

By designing novel interaction techniques and the required embedded technologies, we explore and study embodied interaction within a variety of fields (e.g., play, mobility, industrial applications) as well as the related design materials and practices.

Main research topics:

  • Embodied Interaction in Play
  • Tangible Interaction
  • Embodied Interaction Design Practices
  • Internet of Interfaces (IoI)
  • Proxemics and gesture-based interaction
  • Rich handheld interaction design
Contact: Martin Murer

Research by

News

show more news

Research Activities

Selected Publications

2017

Lankes, Michael; Rammer, Daniel; Maurer, Bernhard

Eye Contact: Gaze as a Connector Between Spectators and Players in Online Games Inproceedings

Munekata, Nagisa; Kunita, Itsuki; Hoshino, Junichi (Ed.): Entertainment Computing -- ICEC 2017: 16th IFIP TC 14 International Conference, Tsukuba City, Japan, September 18-21, 2017, Proceedings, pp. 310–321, Springer International Publishing, Cham, 2017, ISBN: 978-3-319-66715-7.

Abstract | Links | BibTeX

Maurer, Bernhard; Krischkowsky, Alina; Tscheligi, Manfred

Exploring Gaze and Hand Gestures for Non-Verbal In-Game Communication Inproceedings

Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play, pp. 315–322, ACM, New York, NY, USA, 2017, ISSN: 978-1-4503-5111-9.

Links | BibTeX

Maurer, Bernhard; Rheden, Vincent Van; Murer, Martin; Krischkowsky, Alina; Tscheligi, Manfred

Reign in Blood: Exploring Blood As a Material for Game Interaction Design Inproceedings

Proceedings of the 16th International Conference on Mobile and Ubiquitous Multimedia, pp. 541–547, ACM, New York, NY, USA, 2017, ISSN: 978-1-4503-5378-6.

Links | BibTeX

Maurer, Bernhard

Embodied Interaction in Play: Social and Physical Qualities As a Design Material for Digital Play Inproceedings

Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play, pp. 711–714, ACM, New York, NY, USA, 2017, ISSN: 978-1-4503-5111-9.

Links | BibTeX

van Rheden, Vincent; Maurer, Bernhard; Smit, Dorothé; Murer, Martin; Tscheligi, Manfred

LaserViz: Shared Gaze in the Co-Located Physical World Inproceedings

Proceedings of the Eleventh International Conference on Tangible, Embedded, and Embodied Interaction, pp. 191–196, ACM, New York, NY, USA, 2017, ISSN: 978-1-4503-4676-4.

Links | BibTeX

2016

Lankes, Michael; Maurer, Bernhard; Stiglbauer, Barbara

An Eye for an Eye: Gaze Input in Competitive Online Games and Its Effects on Social Presence Inproceedings

Proceedings of the 13th International Conference on Advances in Computer Entertainment Technology, pp. 17:1–17:9, ACM, New York, NY, USA, 2016, ISSN: 978-1-4503-4773-0.

Links | BibTeX

Maurer, Bernhard; Gärtner, Magdalena; Wuchse, Martin; Meschtscherjakov, Alexander; Tscheligi, Manfred

Utilizing a Digital Game as a Mediatory Artifact for Social Persuasion to Prevent Speeding Inproceedings

Persuasive Technology, pp. 199–210, Springer International Publishing, 2016.

BibTeX

Maurer, Bernhard; Lankes, Michael; Stiglbauer, Barbara; Tscheligi, Manfred

EyeCo: Effects of Shared Gaze on Social Presence in an Online Cooperative Game Inproceedings

Entertainment Computing -- ICEC 2016: 15th IFIP TC 14 International Conference, Vienna, Austria, September 28-30, 2016, Proceedings, pp. 102–114, Springer International Publishing, Cham, 2016, ISBN: 978-3-319-46100-7.

Links | BibTeX

Maurer, Bernhard

Embodied Interaction in Play: Body-Based and Natural Interaction in Games Inproceedings

Dörner, Ralf; Göbel, Stefan; Kickmeier-Rust, Michael; Masuch, Maic; Zweig, Katharina (Ed.): Entertainment Computing and Serious Games, pp. 378–401, Springer International Publishing, 2016, ISSN: 0302-9743.

Links | BibTeX

Slegers, Karin; Maurer, Bernhard; Bleumers, Lizzy; Krischkowsky, Alina; Blythe, Mark

Game-based HCI Methods: Workshop on Playfully Engaging Users in Design Inproceedings

CHI'16 Extended Abstracts on Human Factors in Computing Systems, pp. 3484–3491, ACM, 2016.

Abstract | Links | BibTeX

2015

Aslan, Ilhan; Meneweger, Thomas; Fuchsberger, Verena; Tscheligi, Manfred

Sharing Touch Interfaces: Proximity-Sensitive Touch Targets for Tablet-Mediated Collaboration Inproceedings

ICMI '15: Proceedings of the 2015 ACM on International Conference on Multimodal Interaction, pp. 279–286, 2015.

Links | BibTeX

Maurer, Bernhard; Aslan, Ilhan; Wuchse, Martin; Neureiter, Katja; Tscheligi, Manfred

Gaze-Based Onlooker Integration: Exploring the In-Between of Active Player and Passive Spectator in Co-Located Gaming Inproceedings

Proceedings of the 2nd SIGCHI Annual Symposium on Computer-Human Interaction in Play, ACM, New York, NY, USA, 2015, ISBN: 978-1-4503-3466-2.

Abstract | Links | BibTeX

Murer, Martin; Maurer, Bernhard; Huber, Hermann; Aslan, Ilhan; Tscheligi, Manfred

TorqueScreen: Actuated Flywheels for Ungrounded Kinaesthetic Feedback in Handheld Devices Inproceedings

Proceedings of the Ninth International Conference on Tangible, Embedded, and Embodied Interaction, pp. 161–164, ACM, New York, NY, USA, 2015, ISSN: 978-1-4503-3305-4.

Links | BibTeX

2014

Maurer, Bernhard; Baumgartner, Axel; Aslan, Ilhan; Meschtscherjakov, Alexander; Wilfinger, David; Murer, Martin; Tscheligi, Manfred

CarTeam: The car as a collaborative tangible game controller Inproceedings

Adjunct Proceedings of the 8th International Conference on Tangible, Embedded and Embodied Interaction, ACM, New York, NY, USA, 2014.

Abstract | BibTeX

2013

Aslan, Ilhan; Murer, Martin; Fuchsberger, Verena; Fugard, Andrew; Tscheligi, Manfred

Drag and Drop the Apple: The Semantic Weight of Words and Images in Touch-based Interaction Inproceedings

Proceedings of the 7th International Conference on Tangible, Embedded and Embodied Interaction, pp. 159–166, ACM, New York, NY, USA, 2013, ISSN: 978-1-4503-1898-3.

Links | BibTeX