The research interest of this group is to promote social interaction and health and well-being of selected user groups in the (extended) home by creating valuable and user-driven technical solutions in a user-centered design approach. We pay special attention to the user’s needs, experiences, and values in the development process from the beginning on. In different research project, we explore new forms of active user involvement in the development process to promote this. We also investigate how games and gamification can motivate users for an enhanced life experience and what ethical consequences these interventions have.

Main research topics

  • Wellbeing-centered design approaches (i.e., user-centred and participatory)
  • Values in Action (ViA) approach
  • Games & Gamification
  • Ethical considerations
Contact: Christiane Moser

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Research Activities

Selected Publications

2016

Wiemeyer, Josef; Nacke, Lennart; Moser, Christiane; others,

Player Experience Incollection

Serious Games, pp. 243–271, Springer International Publishing, 2016.

BibTeX

Nacke, Lennart E; Moser, Christiane; Drachen, Anders; Mirza-Babaei, Pejman; Abney, Andrea; Zhenyu, Zhu Cole

Lightweight Games User Research for Indies and Non-Profit Organizations Inproceedings

Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems, pp. 3597–3603, ACM, 2016.

BibTeX

2015

Moser, Christiane; Krischkowsky, Alina; Neureiter, Katja; Tscheligi, Manfred

Mediating Informal Care Online: Findings from an Extensive Requirements Analysis Journal Article

Interaction Design and Architecture (s) Journal, 24 , pp. 33–48, 2015.

Abstract | BibTeX

Moser, Christiane; Peterhansl, Michaela; Kargl, Thomas; Tscheligi, Manfred

The Potentials of Gamification to Motivate Older Adults to Participate in a P2P Support Exchange Platform Inproceedings

Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, pp. 655–660, ACM, 2015.

BibTeX

2014

Beck, Elke; Moser, Christiane; Tscheligi, Manfred

Memoing and Lenses: Two Approaches for Exploring Player-Generated Game Ideas in Videos Inproceedings

Proceedings of the 11th International Conference on Advances in Computer Entertainment Technology, 2014.

BibTeX

Moser, Christiane; Chisik, Yoram; Tscheligi, Manfred

Around the World in 8 Workshops: Investigating Anticipated Player Experiences of Children Inproceedings

Proceedings of the First ACM SIGCHI Annual Symposium on Computer-human Interaction in Play, pp. 207–216, ACM, New York, NY, USA, 2014, ISSN: 978-1-4503-3014-5.

Links | BibTeX

Moser, Christiane; Tscheligi, Manfred; Eisele, Manuel; Osl, Philipp

Value Proposition meets Values in Action (ViA) Inproceedings

AAL Forum 2014, 2014.

BibTeX

2013

Moser, Christiane

Child-Centered Game Development (CCGD): Developing Games with Children at School Journal Article

Personal and Ubiquitous Computing, 17 , pp. 1647–1661, 2013.

BibTeX

Moser, Christiane; Tscheligi, Manfred

Playful Taste Interaction Inproceedings

Proceedings of the 12th International Conference on Interaction Design and Children, pp. 340–343, ACM, New York, NY, USA, 2013, ISSN: 978-1-4503-1918-8.

Links | BibTeX

Moser, Christiane

Children Ideation Workshop Inproceedings

Publishing, Springer International; Reidsma, D; Katayose, H; Nijholt, A (Ed.): Proceedings of the 10th International Conference on Advances in Computer Entertainment, pp. 592–599, Springer International Publishing, 2013, ISSN: 0302-9743.

Links | BibTeX