2018
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Maurer, Bernhard; Lankes, Michael; Tscheligi, Manfred Where the eyes meet: Lessons learned from shared gaze-based interactions in cooperative and competitive online games Journal Article Entertainment Computing, 27 , pp. 47 - 59, 2018, ISSN: 1875-9521. Abstract | Links | BibTeX @article{Maurer2018,
title = {Where the eyes meet: Lessons learned from shared gaze-based interactions in cooperative and competitive online games},
author = {Bernhard Maurer and Michael Lankes and Manfred Tscheligi},
url = {http://www.sciencedirect.com/science/article/pii/S1875952117300629},
doi = {10.1016/j.entcom.2018.02.009},
issn = {1875-9521},
year = {2018},
date = {2018-01-01},
journal = {Entertainment Computing},
volume = {27},
pages = {47 - 59},
abstract = {This article reflects on the effects of shared gaze visualizations on perceived social presence and non-verbal communication in online gameplay. We report on two case studies that employed shared gaze-based interaction in cooperative and competitive settings. These two case studies explored how players appropriate and utilize various gaze communication behaviors. In Study 1 we explored how a shared gaze visualization changes social behavior among players and collaborative strategies based on different combinations of gaze interaction and verbal communication. Study 2 followed a similar shared gaze approach but investigated its usage in different competitive game genres. Our study findings highlight the positive impact of shared gaze on collaboration and perceived social presence among players in both cooperative and competitive settings. This article presents a reanalysis and synthesis of the study findings, with the aim to identify differences and commonalities between cooperative and competitive use of shared gaze in games. To provide insights for designers and researchers, we discuss lessons learned of incorporating shared gaze visualizations in multiplayer games and illustrate related design potentials and pitfalls.},
keywords = {},
pubstate = {published},
tppubtype = {article}
}
This article reflects on the effects of shared gaze visualizations on perceived social presence and non-verbal communication in online gameplay. We report on two case studies that employed shared gaze-based interaction in cooperative and competitive settings. These two case studies explored how players appropriate and utilize various gaze communication behaviors. In Study 1 we explored how a shared gaze visualization changes social behavior among players and collaborative strategies based on different combinations of gaze interaction and verbal communication. Study 2 followed a similar shared gaze approach but investigated its usage in different competitive game genres. Our study findings highlight the positive impact of shared gaze on collaboration and perceived social presence among players in both cooperative and competitive settings. This article presents a reanalysis and synthesis of the study findings, with the aim to identify differences and commonalities between cooperative and competitive use of shared gaze in games. To provide insights for designers and researchers, we discuss lessons learned of incorporating shared gaze visualizations in multiplayer games and illustrate related design potentials and pitfalls. |
2017
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Maurer, Bernhard; Krischkowsky, Alina; Tscheligi, Manfred Exploring Gaze and Hand Gestures for Non-Verbal In-Game Communication Inproceedings Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play, pp. 315–322, ACM, New York, NY, USA, 2017, ISSN: 978-1-4503-5111-9. Links | BibTeX @inproceedings{Maurer2017a,
title = {Exploring Gaze and Hand Gestures for Non-Verbal In-Game Communication},
author = {Bernhard Maurer and Alina Krischkowsky and Manfred Tscheligi},
doi = {10.1145/3130859.3131296},
issn = {978-1-4503-5111-9},
year = {2017},
date = {2017-01-01},
booktitle = {Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play},
pages = {315--322},
publisher = {ACM},
address = {New York, NY, USA},
series = {CHI PLAY '17 Extended Abstracts},
keywords = {},
pubstate = {published},
tppubtype = {inproceedings}
}
|
van Rheden, Vincent; Maurer, Bernhard; Smit, Dorothé; Murer, Martin; Tscheligi, Manfred LaserViz: Shared Gaze in the Co-Located Physical World Inproceedings Proceedings of the Eleventh International Conference on Tangible, Embedded, and Embodied Interaction, pp. 191–196, ACM, New York, NY, USA, 2017, ISSN: 978-1-4503-4676-4. Links | BibTeX @inproceedings{Rheden2017,
title = {LaserViz: Shared Gaze in the Co-Located Physical World},
author = {Vincent van Rheden and Bernhard Maurer and Doroth\'{e} Smit and Martin Murer and Manfred Tscheligi},
doi = {10.1145/3024969.3025010},
issn = {978-1-4503-4676-4},
year = {2017},
date = {2017-01-01},
booktitle = {Proceedings of the Eleventh International Conference on Tangible, Embedded, and Embodied Interaction},
pages = {191--196},
publisher = {ACM},
address = {New York, NY, USA},
series = {TEI '17},
keywords = {},
pubstate = {published},
tppubtype = {inproceedings}
}
|
2016
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Lankes, Michael; Maurer, Bernhard; Stiglbauer, Barbara An Eye for an Eye: Gaze Input in Competitive Online Games and Its Effects on Social Presence Inproceedings Proceedings of the 13th International Conference on Advances in Computer Entertainment Technology, pp. 17:1–17:9, ACM, New York, NY, USA, 2016, ISSN: 978-1-4503-4773-0. Links | BibTeX @inproceedings{Lankes2016,
title = {An Eye for an Eye: Gaze Input in Competitive Online Games and Its Effects on Social Presence},
author = {Michael Lankes and Bernhard Maurer and Barbara Stiglbauer},
doi = {10.1145/3001773.3001774},
issn = {978-1-4503-4773-0},
year = {2016},
date = {2016-01-01},
booktitle = {Proceedings of the 13th International Conference on Advances in Computer Entertainment Technology},
pages = {17:1--17:9},
publisher = {ACM},
address = {New York, NY, USA},
series = {ACE2016},
keywords = {},
pubstate = {published},
tppubtype = {inproceedings}
}
|
Maurer, Bernhard; Lankes, Michael; Stiglbauer, Barbara; Tscheligi, Manfred EyeCo: Effects of Shared Gaze on Social Presence in an Online Cooperative Game Inproceedings Entertainment Computing -- ICEC 2016: 15th IFIP TC 14 International Conference, Vienna, Austria, September 28-30, 2016, Proceedings, pp. 102–114, Springer International Publishing, Cham, 2016, ISBN: 978-3-319-46100-7. Links | BibTeX @inproceedings{Maurer2016a,
title = {EyeCo: Effects of Shared Gaze on Social Presence in an Online Cooperative Game},
author = {Bernhard Maurer and Michael Lankes and Barbara Stiglbauer and Manfred Tscheligi},
doi = {10.1007/978-3-319-46100-7_9},
isbn = {978-3-319-46100-7},
year = {2016},
date = {2016-01-01},
booktitle = {Entertainment Computing -- ICEC 2016: 15th IFIP TC 14 International Conference, Vienna, Austria, September 28-30, 2016, Proceedings},
pages = {102--114},
publisher = {Springer International Publishing},
address = {Cham},
keywords = {},
pubstate = {published},
tppubtype = {inproceedings}
}
|
2015
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Maurer, Bernhard; Aslan, Ilhan; Wuchse, Martin; Neureiter, Katja; Tscheligi, Manfred Gaze-Based Onlooker Integration: Exploring the In-Between of Active Player and Passive Spectator in Co-Located Gaming Inproceedings Proceedings of the 2nd SIGCHI Annual Symposium on Computer-Human Interaction in Play, ACM, New York, NY, USA, 2015, ISBN: 978-1-4503-3466-2. Abstract | Links | BibTeX @inproceedings{Maurer2015a,
title = {Gaze-Based Onlooker Integration: Exploring the In-Between of Active Player and Passive Spectator in Co-Located Gaming},
author = {Bernhard Maurer and Ilhan Aslan and Martin Wuchse and Katja Neureiter and Manfred Tscheligi},
doi = {10.1145/2793107.2793126},
isbn = {978-1-4503-3466-2},
year = {2015},
date = {2015-01-01},
booktitle = {Proceedings of the 2nd SIGCHI Annual Symposium on Computer-Human Interaction in Play},
publisher = {ACM},
address = {New York, NY, USA},
abstract = {In co-located gaming, a player is often watched by another person in front of the same screen who has no actual input for the game. For such a potential onlooker, the game setting is mainly experienced with ones eyes by looking at what happens on the screen. An integration of an onlooker's gaze into the game could potentially improve the game experience of player and onlooker. We report a study based on an interaction concept that uses the gaze of a second observing person during a co-located gaming situation as an input modality to assist the player. Our study investigates the effects of different levels of gaze-based onlooker integration and their influence on the player's and the onlooker's experience. With our research we want to address the ''in-between'' design space of being an active player or a passive spectator. Our findings show that gaze-based onlooker integration can address ''in-between'' and change the game experience for both, player and onlooker for the better.},
keywords = {},
pubstate = {published},
tppubtype = {inproceedings}
}
In co-located gaming, a player is often watched by another person in front of the same screen who has no actual input for the game. For such a potential onlooker, the game setting is mainly experienced with ones eyes by looking at what happens on the screen. An integration of an onlooker's gaze into the game could potentially improve the game experience of player and onlooker. We report a study based on an interaction concept that uses the gaze of a second observing person during a co-located gaming situation as an input modality to assist the player. Our study investigates the effects of different levels of gaze-based onlooker integration and their influence on the player's and the onlooker's experience. With our research we want to address the ''in-between'' design space of being an active player or a passive spectator. Our findings show that gaze-based onlooker integration can address ''in-between'' and change the game experience for both, player and onlooker for the better. |