In a child-centered game design process, game ideas collected from players are a valuable source for designers to inspire the creation of game concepts. A question that often arises is how to deal with large amounts of collected information or, more specifically, game ideas generated by children and offered via video snippets as inspirational source for game ideation. The challenge lies in not only working with the ‘obvious’ observations in the videos, but also thinking about underlying issues (such as cultural issues) or processing them in a more structured way.
We explored the application of and experiences with two approaches, i.e., memoing and lenses, for handling player-generated game ideas within a two-hour game idea jam. The memoing approach encourages thinking about the content and writing memos about the reflections. The lenses approach encourages using specific perspectives from game design to focus and narrow down options of what to look at in the video, such as specific game elements or experiences. From the observations of the game idea jam, we learned that the lenses approach seems to be appropriated for time constrained situations, whereas the memoing approach seems to be suitable for situations where deep reflection is possible and wished. We are convinced that the two proposed approaches hold a lot of potential for different scopes of ideation (e.g., either broadening or narrowing the scope of ideas).