2016
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Krischkowsky, Alina; Trösterer, Sandra; Bruckenberger, Ulrike; Maurer, Bernhard; Neureiter, Katja; Perterer, Nicole; Baumgartner, Axel; Meschtscherjakov, Alexander; Tscheligi, Manfred The Impact of Spatial Properties on Collaboration: An Exploratory Study in the Automotive Domain Inproceedings Proceedings of the 2016 ACM Conference on Supporting Groupwork, GROUP'16, pp. 245–255, ACM, ACM, New York, NY, 2016. Abstract | Links | BibTeX @inproceedings{Krischkowsky2016b,
title = {The Impact of Spatial Properties on Collaboration: An Exploratory Study in the Automotive Domain},
author = {Alina Krischkowsky and Sandra Tr\"{o}sterer and Ulrike Bruckenberger and Bernhard Maurer and Katja Neureiter and Nicole Perterer and Axel Baumgartner and Alexander Meschtscherjakov and Manfred Tscheligi},
doi = {10.1145/2957276.2957304},
year = {2016},
date = {2016-01-01},
booktitle = {Proceedings of the 2016 ACM Conference on Supporting Groupwork, GROUP'16},
pages = {245--255},
publisher = {ACM},
address = {ACM, New York, NY},
abstract = {Interaction environments are characterized by their spatial properties, which guide, direct, and provide an opportunity to become a place for social encounters. For example, the car cabin comprises properties such as a special seating arrangement and hence physical barriers between the back and front row. In emphasizing notions of 'space' and 'place', we present an initial study on how such spatial properties of the car cabin shape passenger collaboration. With this, we contribute to a better understanding of the automotive design space beyond driver and co-driver positions. In an exploratory lab study with 56 participants we observed collaborative practices in a hardware mock-up of an actual car. We found that social practices in cars need to be understood as connected to their inherent spatial manifestations, which are constraining and concurrently constituting them. We reflect upon the driver position as 'the crux of the matter', the meanings people ascribe to particular positions, and how we can use this knowledge to inform automotive interaction design.},
keywords = {},
pubstate = {published},
tppubtype = {inproceedings}
}
Interaction environments are characterized by their spatial properties, which guide, direct, and provide an opportunity to become a place for social encounters. For example, the car cabin comprises properties such as a special seating arrangement and hence physical barriers between the back and front row. In emphasizing notions of 'space' and 'place', we present an initial study on how such spatial properties of the car cabin shape passenger collaboration. With this, we contribute to a better understanding of the automotive design space beyond driver and co-driver positions. In an exploratory lab study with 56 participants we observed collaborative practices in a hardware mock-up of an actual car. We found that social practices in cars need to be understood as connected to their inherent spatial manifestations, which are constraining and concurrently constituting them. We reflect upon the driver position as 'the crux of the matter', the meanings people ascribe to particular positions, and how we can use this knowledge to inform automotive interaction design. |
Meschtscherjakov, Alexander; Krischkowsky, Alina; Neureiter, Katja; Mirnig, Alexander; Baumgartner, Axel; Fuchsberger, Verena; Tscheligi, Manfred Active Corners: Collaborative In-Car Interaction Design Inproceedings DIS2016: Proceedings of the Conference on Designing Interactive Systems, pp. 1136–1147, ACM, New York, NY, USA, NY, USA, 2016, ISBN: 978-1-4503-4031-1. Links | BibTeX @inproceedings{Meschtscherjakov2016b,
title = {Active Corners: Collaborative In-Car Interaction Design},
author = {Alexander Meschtscherjakov and Alina Krischkowsky and Katja Neureiter and Alexander Mirnig and Axel Baumgartner and Verena Fuchsberger and Manfred Tscheligi},
doi = {10.1145/2901790.2901872},
isbn = {978-1-4503-4031-1},
year = {2016},
date = {2016-01-01},
booktitle = {DIS2016: Proceedings of the Conference on Designing Interactive Systems},
pages = {1136--1147},
publisher = {ACM},
address = {New York, NY, USA, NY, USA},
series = {DIS '16},
keywords = {},
pubstate = {published},
tppubtype = {inproceedings}
}
|
2015
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Trösterer, Sandra; Wuchse, Martin; Baumgartner, Axel; Maurer, Bernhard; Gärtner, Magdalena; Meschtscherjakov, Alexander; Tscheligi, Manfred LCTNav: A Method for Investigating Collaborative Navigation Inproceedings Adjunct Proceedings of the 7th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, pp. 124–129, ACM, New York, NY, USA, 2015, ISSN: 978-1-4503-3858-5. Links | BibTeX @inproceedings{Trosterer2015a,
title = {LCTNav: A Method for Investigating Collaborative Navigation},
author = {Sandra Tr\"{o}sterer and Martin Wuchse and Axel Baumgartner and Bernhard Maurer and Magdalena G\"{a}rtner and Alexander Meschtscherjakov and Manfred Tscheligi},
doi = {10.1145/2809730.2809731},
issn = {978-1-4503-3858-5},
year = {2015},
date = {2015-01-01},
booktitle = {Adjunct Proceedings of the 7th International Conference on Automotive User Interfaces and Interactive Vehicular Applications},
pages = {124--129},
publisher = {ACM},
address = {New York, NY, USA},
series = {AutomotiveUI '15},
keywords = {},
pubstate = {published},
tppubtype = {inproceedings}
}
|
Trösterer, Sandra; Gärtner, Magdalena; Wuchse, Martin; Maurer, Bernhard; Baumgartner, Axel; Meschtscherjakov, Alexander; Tscheligi, Manfred Four Eyes See More Than Two: Shared Gaze in the Car Inproceedings Human-Computer Interaction -- INTERACT 2015, pp. 331–348, Springer International Publishing, Cham, 2015, ISBN: 978-3-319-22668-2. Abstract | Links | BibTeX @inproceedings{Trosterer2015,
title = {Four Eyes See More Than Two: Shared Gaze in the Car},
author = {Sandra Tr\"{o}sterer and Magdalena G\"{a}rtner and Martin Wuchse and Bernhard Maurer and Axel Baumgartner and Alexander Meschtscherjakov and Manfred Tscheligi},
doi = {10.1007/978-3-319-22668-2_26},
isbn = {978-3-319-22668-2},
year = {2015},
date = {2015-01-01},
booktitle = {Human-Computer Interaction -- INTERACT 2015},
pages = {331--348},
publisher = {Springer International Publishing},
address = {Cham},
abstract = {Purposeful collaboration of driver and front-seat passenger can help in demanding driving situations and therefore increase safety. The characteristics of the car, as a context, limit the collaboration possibilities of the driver and front-seat passenger, though. In this paper, we present an approach that supports successful collaboration of the driver and front-seat passenger with regard to the contextual specifics. By capturing the front-seat passenger's gaze and visualizing it for the driver, we create a collaborative space for information sharing in the car. We present the results from a study investigating the potentials of the co-driver's gaze as means to support the driver during a navigational task. Our results confirm that the co-driver's gaze can serve as helpful means to support the collaboration of driver and front-seat passenger in terms of perceived distraction and workload of the driver.},
keywords = {},
pubstate = {published},
tppubtype = {inproceedings}
}
Purposeful collaboration of driver and front-seat passenger can help in demanding driving situations and therefore increase safety. The characteristics of the car, as a context, limit the collaboration possibilities of the driver and front-seat passenger, though. In this paper, we present an approach that supports successful collaboration of the driver and front-seat passenger with regard to the contextual specifics. By capturing the front-seat passenger's gaze and visualizing it for the driver, we create a collaborative space for information sharing in the car. We present the results from a study investigating the potentials of the co-driver's gaze as means to support the driver during a navigational task. Our results confirm that the co-driver's gaze can serve as helpful means to support the collaboration of driver and front-seat passenger in terms of perceived distraction and workload of the driver. |
2014
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Maurer, Bernhard; Trösterer, Sandra; Gärtner, Magdalena; Wuchse, Martin; Baumgartner, Axel; Meschtscherjakov, Alexander; Wilfinger, David; Tscheligi, Manfred Shared Gaze in the Car: Towards a Better Driver-Passenger Collaboration Inproceedings AutomotiveUI '14: Proceedings of the 6th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, ACM, Seattle, WA, USA, 2014. Abstract | Links | BibTeX @inproceedings{Maurer2014a,
title = {Shared Gaze in the Car: Towards a Better Driver-Passenger Collaboration},
author = {Bernhard Maurer and Sandra Tr\"{o}sterer and Magdalena G\"{a}rtner and Martin Wuchse and Axel Baumgartner and Alexander Meschtscherjakov and David Wilfinger and Manfred Tscheligi},
doi = {10.1145/2667239.2667274},
year = {2014},
date = {2014-01-01},
booktitle = {AutomotiveUI '14: Proceedings of the 6th International Conference on Automotive User Interfaces and Interactive Vehicular Applications},
publisher = {ACM},
address = {Seattle, WA, USA},
abstract = {Many automotive tasks can potentially be seen as a collaborative activity between driver and front seat passenger. Nevertheless, the position of both passengers sitting in the front seat hinders a natural face to face communication. An assisting co-driver can thus lead to more distraction and misunderstanding because pointing out things becomes diffficult. We want to add a natural way of communication and present a prototype that captures the co-driver's gaze and visualizes it for the driver. With this setup we try to create a possibility for passengers to collaborate and share information e.g., during navigational tasks or to provide hints about upcoming hazards. We developed a prototype in a car simulator to explore the concept in a first explorative study setup. In this paper we describe our concept of using shared gaze in the car, the technical setup of the prototype as well as possible application scenarios and future studies.},
keywords = {},
pubstate = {published},
tppubtype = {inproceedings}
}
Many automotive tasks can potentially be seen as a collaborative activity between driver and front seat passenger. Nevertheless, the position of both passengers sitting in the front seat hinders a natural face to face communication. An assisting co-driver can thus lead to more distraction and misunderstanding because pointing out things becomes diffficult. We want to add a natural way of communication and present a prototype that captures the co-driver's gaze and visualizes it for the driver. With this setup we try to create a possibility for passengers to collaborate and share information e.g., during navigational tasks or to provide hints about upcoming hazards. We developed a prototype in a car simulator to explore the concept in a first explorative study setup. In this paper we describe our concept of using shared gaze in the car, the technical setup of the prototype as well as possible application scenarios and future studies. |
Sundström, Petra; Baumgartner, Axel; Beck, Elke; Döttlinger, Christine; Murer, Martin; Randelshofer, Ivana; Wilfinger, David; Meschtscherjakov, Alexander; Tscheligi, Manfred Gaming to Sit Safe: The Restricted Body As an Integral Part of Gameplay Inproceedings Proceedings of the 2014 Conference on Designing Interactive Systems, pp. 715–724, ACM, New York, NY, USA, 2014, ISSN: 978-1-4503-2902-6. Links | BibTeX @inproceedings{Sundstrom2014,
title = {Gaming to Sit Safe: The Restricted Body As an Integral Part of Gameplay},
author = {Petra Sundstr\"{o}m and Axel Baumgartner and Elke Beck and Christine D\"{o}ttlinger and Martin Murer and Ivana Randelshofer and David Wilfinger and Alexander Meschtscherjakov and Manfred Tscheligi},
doi = {10.1145/2598510.2600882},
issn = {978-1-4503-2902-6},
year = {2014},
date = {2014-01-01},
booktitle = {Proceedings of the 2014 Conference on Designing Interactive Systems},
pages = {715--724},
publisher = {ACM},
address = {New York, NY, USA},
series = {DIS '14},
keywords = {},
pubstate = {published},
tppubtype = {inproceedings}
}
|
Maurer, Bernhard; Baumgartner, Axel; Aslan, Ilhan; Meschtscherjakov, Alexander; Wilfinger, David; Murer, Martin; Tscheligi, Manfred CarTeam: The car as a collaborative tangible game controller Inproceedings Adjunct Proceedings of the 8th International Conference on Tangible, Embedded and Embodied Interaction, ACM, New York, NY, USA, 2014. Abstract | Links | BibTeX @inproceedings{Maurer2014,
title = {CarTeam: The car as a collaborative tangible game controller},
author = {Bernhard Maurer and Axel Baumgartner and Ilhan Aslan and Alexander Meschtscherjakov and David Wilfinger and Martin Murer and Manfred Tscheligi},
url = {http://tei.acm.org/2014/program/435.php},
year = {2014},
date = {2014-01-01},
booktitle = {Adjunct Proceedings of the 8th International Conference on Tangible, Embedded and Embodied Interaction},
publisher = {ACM},
address = {New York, NY, USA},
series = {TEI '14},
abstract = {Modern cars are a good example for ubiquitous computing, they are pervaded by interactive technologies. Most of these systems add new interface elements, clustering the car with knobs and touch screens. Our approach is to take advantage of physical structures and affordances of existing tangible objects in the car (e.g., handles) and use them as controllers for in-car gaming. By augmenting these elements with computational properties, we aim at transforming them into input modalities. We present CarTeam, a collaborative multiplayer game that uses tangible elements in the car as input devices. We conducted an exploratory study through game sessions and gained information on social processes in the car, the game design itself and on the augmented tangible elements. Our findings are a first step to inform the design of collaborative in-car games. We aim at helping designers and researchers to rethink the car as a space for new kinds of automotive gaming applications.},
keywords = {},
pubstate = {published},
tppubtype = {inproceedings}
}
Modern cars are a good example for ubiquitous computing, they are pervaded by interactive technologies. Most of these systems add new interface elements, clustering the car with knobs and touch screens. Our approach is to take advantage of physical structures and affordances of existing tangible objects in the car (e.g., handles) and use them as controllers for in-car gaming. By augmenting these elements with computational properties, we aim at transforming them into input modalities. We present CarTeam, a collaborative multiplayer game that uses tangible elements in the car as input devices. We conducted an exploratory study through game sessions and gained information on social processes in the car, the game design itself and on the augmented tangible elements. Our findings are a first step to inform the design of collaborative in-car games. We aim at helping designers and researchers to rethink the car as a space for new kinds of automotive gaming applications. |
2013
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Wilfinger, David; Murer, Martin; Baumgartner, Axel; Döttlinger, Christine; Meschtscherjakov, Alexander; Tscheligi, Manfred The Car Data Toolkit: Smartphone Supported Automotive HCI Research Inproceedings Proceedings of the 5th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, pp. 168–175, ACM, New York, NY, USA, 2013, ISSN: 978-1-4503-2478-6. Links | BibTeX @inproceedings{Wilfinger2013f,
title = {The Car Data Toolkit: Smartphone Supported Automotive HCI Research},
author = {David Wilfinger and Martin Murer and Axel Baumgartner and Christine D\"{o}ttlinger and Alexander Meschtscherjakov and Manfred Tscheligi},
doi = {10.1145/2516540.2516550},
issn = {978-1-4503-2478-6},
year = {2013},
date = {2013-01-01},
booktitle = {Proceedings of the 5th International Conference on Automotive User Interfaces and Interactive Vehicular Applications},
pages = {168--175},
publisher = {ACM},
address = {New York, NY, USA},
series = {AutomotiveUI '13},
keywords = {},
pubstate = {published},
tppubtype = {inproceedings}
}
|