2020
|
Alexander G. Mirnig Magdalena Gärtner, Elisabeth Füssl Karin Ausserer Alexander Meschtscherjakov Vivien Wallner Moritz Kubesch ; Tscheligi, Manfred Suppose your bus broke down and nobody came: A study on incident management in an automated shuttle bus Journal Article Personal and Ubiquitous Computing, 24 (6), pp. 797-812, 2020, ISSN: 1617-4917. Abstract | Links | BibTeX @article{Mirnig2020,
title = {Suppose your bus broke down and nobody came: A study on incident management in an automated shuttle bus},
author = {Alexander G. Mirnig, Magdalena G\"{a}rtner, Elisabeth F\"{u}ssl, Karin Ausserer, Alexander Meschtscherjakov, Vivien Wallner, Moritz Kubesch, and Manfred Tscheligi },
editor = {Peter Fr\"{o}hlich, Matthias Baldauf, Thomas Meneweger, Manfred Tscheligi, Boris De Ruyter, Damianos Gavalas, Stella Sylaiou, Vlasios Kasapakis, Elena Dzardanova, and Fabio Paterno},
url = {https://link.springer.com/article/10.1007/s00779-020-01454-8},
doi = {0.1007/s00779-020-01454-8},
issn = {1617-4917},
year = {2020},
date = {2020-10-26},
journal = {Personal and Ubiquitous Computing},
volume = {24},
number = {6},
pages = {797-812},
abstract = {The absence of a human driver creates novel challenges for fully automated public transport. Passengers are likely to have different expectations, needs, or even fears when traveling without a driver in potentially dangerous situations. We present the results from two field studies in which we explored incident management in a driverless shuttle bus. We explored participant’s behavior and willingness to assist in solving problems in a variety of scenarios where the bus suddenly stops for technical reasons or a hypothesized situation of harassment. In a follow-up study, we focused on auditory remote assistance and investigated problem solving through the passengers. We found that diffusion of responsibility is an existent barrier, when passengers are involved in the resolving of potentially dangerous situations. It can be overcome, when incident-relevant instructions are designed explicitly, briefly, timely, distinguishable from regular on-trip information, and address auditory and visual sensory channels alike.},
keywords = {},
pubstate = {published},
tppubtype = {article}
}
The absence of a human driver creates novel challenges for fully automated public transport. Passengers are likely to have different expectations, needs, or even fears when traveling without a driver in potentially dangerous situations. We present the results from two field studies in which we explored incident management in a driverless shuttle bus. We explored participant’s behavior and willingness to assist in solving problems in a variety of scenarios where the bus suddenly stops for technical reasons or a hypothesized situation of harassment. In a follow-up study, we focused on auditory remote assistance and investigated problem solving through the passengers. We found that diffusion of responsibility is an existent barrier, when passengers are involved in the resolving of potentially dangerous situations. It can be overcome, when incident-relevant instructions are designed explicitly, briefly, timely, distinguishable from regular on-trip information, and address auditory and visual sensory channels alike. |
Mirnig, Alexander G; Wallner, Vivien; Gärtner, Magdalena; Meschtscherjakov, Alexander; Tscheligi, Manfred Capacity Management in an Automated Shuttle Bus: Findings from a Lab Study Inproceedings 12th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, pp. 270–279, Association for Computing Machinery, Virtual Event, DC, USA, 2020, ISBN: 9781450380652. Abstract | Links | BibTeX @inproceedings{10.1145/3409120.3410665,
title = {Capacity Management in an Automated Shuttle Bus: Findings from a Lab Study},
author = {Alexander G Mirnig and Vivien Wallner and Magdalena G\"{a}rtner and Alexander Meschtscherjakov and Manfred Tscheligi},
url = {https://doi.org/10.1145/3409120.3410665},
doi = {10.1145/3409120.3410665},
isbn = {9781450380652},
year = {2020},
date = {2020-01-01},
booktitle = {12th International Conference on Automotive User Interfaces and Interactive Vehicular Applications},
pages = {270\textendash279},
publisher = {Association for Computing Machinery},
address = {Virtual Event, DC, USA},
series = {AutomotiveUI '20},
abstract = {Driverless shuttles bear different and novel challenges for passengers. One of these is related to capacity management, as such shuttles are often smaller (usually from 6 to 12 seats) with limited capacities to (re-)assign seating, control reservations, or arrange travels for groups that exceed a shuttle’s capacity. Since a bus driver is missing, passengers need to resolve conflicts or uncertainties on their own, unless additional systems provide such support. In this paper, we present the results from a laboratory study, in which we investigated passenger needs in relation to booking and reserving spots (seats, standing spots, and strollers) in an automated shuttle. We found that such functionalities have a low-to-medium impact on an overall scale but could constitute exclusion criteria for more vulnerable parts of the population, such as older adults, families with small children, or physically impaired individuals.},
keywords = {},
pubstate = {published},
tppubtype = {inproceedings}
}
Driverless shuttles bear different and novel challenges for passengers. One of these is related to capacity management, as such shuttles are often smaller (usually from 6 to 12 seats) with limited capacities to (re-)assign seating, control reservations, or arrange travels for groups that exceed a shuttle’s capacity. Since a bus driver is missing, passengers need to resolve conflicts or uncertainties on their own, unless additional systems provide such support. In this paper, we present the results from a laboratory study, in which we investigated passenger needs in relation to booking and reserving spots (seats, standing spots, and strollers) in an automated shuttle. We found that such functionalities have a low-to-medium impact on an overall scale but could constitute exclusion criteria for more vulnerable parts of the population, such as older adults, families with small children, or physically impaired individuals. |
Mirnig, Alexander G; Gärtner, Magdalena; Meschtscherjakov, Alexander; Tscheligi, Manfred Blinded by Novelty: A Reflection on Participant Curiosity and Novelty in Automated Vehicle Studies Based on Experiences from the Field Inproceedings Proceedings of the Conference on Mensch Und Computer, pp. 373–381, Association for Computing Machinery, Magdeburg, Germany, 2020, ISBN: 9781450375405. Abstract | Links | BibTeX @inproceedings{10.1145/3404983.3405593,
title = {Blinded by Novelty: A Reflection on Participant Curiosity and Novelty in Automated Vehicle Studies Based on Experiences from the Field},
author = {Alexander G Mirnig and Magdalena G\"{a}rtner and Alexander Meschtscherjakov and Manfred Tscheligi},
url = {https://doi.org/10.1145/3404983.3405593},
doi = {10.1145/3404983.3405593},
isbn = {9781450375405},
year = {2020},
date = {2020-01-01},
booktitle = {Proceedings of the Conference on Mensch Und Computer},
pages = {373\textendash381},
publisher = {Association for Computing Machinery},
address = {Magdeburg, Germany},
series = {MuC '20},
abstract = {Interacting with a novel technology or a known technology in a novel context can influence a user's interaction with said technology in both a positive or negative way. Research is often primarily interested in capturing interaction under regular conditions, rendering such influences less desirable. Depending on the actual novelty of any given technology, such halo or novelty effects might be weaker or stronger, and thereby more difficult to mitigate. In this paper, we want to share a number of experiences related to participant curiosity and technology novelty in interaction with automated vehicles. We intend to use our experiences from several studies to open the discussion on a potential underestimation of technology novelty and its effects on user research in vehicle automation technology and want to particularly highlight the role, researchers, manufacturers, and media play in shaping such effects.},
keywords = {},
pubstate = {published},
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}
Interacting with a novel technology or a known technology in a novel context can influence a user's interaction with said technology in both a positive or negative way. Research is often primarily interested in capturing interaction under regular conditions, rendering such influences less desirable. Depending on the actual novelty of any given technology, such halo or novelty effects might be weaker or stronger, and thereby more difficult to mitigate. In this paper, we want to share a number of experiences related to participant curiosity and technology novelty in interaction with automated vehicles. We intend to use our experiences from several studies to open the discussion on a potential underestimation of technology novelty and its effects on user research in vehicle automation technology and want to particularly highlight the role, researchers, manufacturers, and media play in shaping such effects. |
Paraschivoiu, Irina; Sypniewski, Jakub; Lupp, Artur; Gärtner, Magdalena; Miteva, Nadejda; Gospodinova, Zlatka Coaching Older Adults: Persuasive and Multimodal Approaches to Coaching for Daily Living Inproceedings Companion Publication of the 2020 International Conference on Multimodal Interaction, pp. 256–260, Association for Computing Machinery, Virtual Event, Netherlands, 2020, ISBN: 9781450380027. Abstract | Links | BibTeX @inproceedings{10.1145/3395035.3425312,
title = {Coaching Older Adults: Persuasive and Multimodal Approaches to Coaching for Daily Living},
author = {Irina Paraschivoiu and Jakub Sypniewski and Artur Lupp and Magdalena G\"{a}rtner and Nadejda Miteva and Zlatka Gospodinova},
url = {https://doi.org/10.1145/3395035.3425312},
doi = {10.1145/3395035.3425312},
isbn = {9781450380027},
year = {2020},
date = {2020-01-01},
booktitle = {Companion Publication of the 2020 International Conference on Multimodal Interaction},
pages = {256\textendash260},
publisher = {Association for Computing Machinery},
address = {Virtual Event, Netherlands},
series = {ICMI '20 Companion},
abstract = {In this work, we present our approach to designing a multimodal, persuasive system for coaching older adults in four domains of daily living: activity, mobility, sleep, social interaction. Our design choices were informed by considerations related to the deployment of the system in four pilot sites and three countries: Austria, Bulgaria and Slovenia. In particular, we needed to keep the system affordable, and design across divides such as urban-rural and high-low technological affinity. We present these considerations, together with our approach to coaching through text, audio, light and color, and with the participation of the users' social circles and caregivers. We conducted two workshops and found preference for voice and text. Participants in Bulgaria also showed a preference for music-based rendering of coaching actions.},
keywords = {},
pubstate = {published},
tppubtype = {inproceedings}
}
In this work, we present our approach to designing a multimodal, persuasive system for coaching older adults in four domains of daily living: activity, mobility, sleep, social interaction. Our design choices were informed by considerations related to the deployment of the system in four pilot sites and three countries: Austria, Bulgaria and Slovenia. In particular, we needed to keep the system affordable, and design across divides such as urban-rural and high-low technological affinity. We present these considerations, together with our approach to coaching through text, audio, light and color, and with the participation of the users' social circles and caregivers. We conducted two workshops and found preference for voice and text. Participants in Bulgaria also showed a preference for music-based rendering of coaching actions. |
2019
|
Mirnig, Alexander G; Gärtner, Magdalena; Wallner, Vivien; Trösterer, Sandra; Meschtscherjakov, Alexander; Tscheligi, Manfred Where Does It Go?: A Study on Visual On-Screen Designs for Exit Management in an Automated Shuttle Bus Inproceedings Proceedings of the 11th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, pp. 233–243, ACM, Utrecht, Netherlands, 2019, ISBN: 978-1-4503-6884-1. Links | BibTeX @inproceedings{Mirnig:2019:GSV:3342197.3344541,
title = {Where Does It Go?: A Study on Visual On-Screen Designs for Exit Management in an Automated Shuttle Bus},
author = {Alexander G Mirnig and Magdalena G\"{a}rtner and Vivien Wallner and Sandra Tr\"{o}sterer and Alexander Meschtscherjakov and Manfred Tscheligi},
url = {http://doi.acm.org/10.1145/3342197.3344541},
doi = {10.1145/3342197.3344541},
isbn = {978-1-4503-6884-1},
year = {2019},
date = {2019-01-01},
booktitle = {Proceedings of the 11th International Conference on Automotive User Interfaces and Interactive Vehicular Applications},
pages = {233--243},
publisher = {ACM},
address = {Utrecht, Netherlands},
series = {AutomotiveUI '19},
keywords = {},
pubstate = {published},
tppubtype = {inproceedings}
}
|
Braun, Hanna; Gärtner, Magdalena; Trösterer, Sandra; Akkermans, Lars E M; Seinen, Marije; Meschtscherjakov, Alexander; Tscheligi, Manfred Advanced Driver Assistance Systems for Aging Drivers: Insights on 65+ Drivers' Acceptance of and Intention to Use ADAS Inproceedings Proceedings of the 11th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, pp. 123–133, ACM, Utrecht, Netherlands, 2019, ISBN: 978-1-4503-6884-1. Links | BibTeX @inproceedings{Braun:2019:ADA:3342197.3344517,
title = {Advanced Driver Assistance Systems for Aging Drivers: Insights on 65+ Drivers' Acceptance of and Intention to Use ADAS},
author = {Hanna Braun and Magdalena G\"{a}rtner and Sandra Tr\"{o}sterer and Lars E M Akkermans and Marije Seinen and Alexander Meschtscherjakov and Manfred Tscheligi},
url = {http://doi.acm.org/10.1145/3342197.3344517},
doi = {10.1145/3342197.3344517},
isbn = {978-1-4503-6884-1},
year = {2019},
date = {2019-01-01},
booktitle = {Proceedings of the 11th International Conference on Automotive User Interfaces and Interactive Vehicular Applications},
pages = {123--133},
publisher = {ACM},
address = {Utrecht, Netherlands},
series = {AutomotiveUI '19},
keywords = {},
pubstate = {published},
tppubtype = {inproceedings}
}
|
Paraschivoiu, Irina; Meschtscherjakov, Alexander; Gärtner, Magdalena; Sypniewski, Jakub Persuading the Driver: A Framework for Persuasive Interface Design in the Automotive Domain Inproceedings Persuasive Technology: Development of Persuasive and Behavior Change Support Systems, pp. 128–140, Springer International Publishing, Cham, 2019, ISBN: 978-3-030-17287-9. BibTeX @inproceedings{10.1007/978-3-030-17287-9_11,
title = {Persuading the Driver: A Framework for Persuasive Interface Design in the Automotive Domain},
author = {Irina Paraschivoiu and Alexander Meschtscherjakov and Magdalena G\"{a}rtner and Jakub Sypniewski},
isbn = {978-3-030-17287-9},
year = {2019},
date = {2019-01-01},
booktitle = {Persuasive Technology: Development of Persuasive and Behavior Change Support Systems},
pages = {128--140},
publisher = {Springer International Publishing},
address = {Cham},
keywords = {},
pubstate = {published},
tppubtype = {inproceedings}
}
|
2018
|
Mirnig, Alexander G; Trösterer, Sandra; Meschtscherjakov, Alexander; Gärtner, Magdalena; Tscheligi, Manfred Trust in Automated Vehicles Journal Article i-com, 17 (1), pp. 79–90, 2018. Links | BibTeX @article{mirnig2018trust,
title = {Trust in Automated Vehicles},
author = {Alexander G Mirnig and Sandra Tr\"{o}sterer and Alexander Meschtscherjakov and Magdalena G\"{a}rtner and Manfred Tscheligi},
doi = {10.1515/icom-2017-0031},
year = {2018},
date = {2018-01-01},
journal = {i-com},
volume = {17},
number = {1},
pages = {79--90},
publisher = {De Gruyter Oldenbourg},
keywords = {},
pubstate = {published},
tppubtype = {article}
}
|
2017
|
Gärtner, Magdalena; Meschtscherjakov, Alexander Die Earcons-Map: Ein Tool zur Nutzerevaluierung von Earcons Inproceedings Hess, Steffen Fischer A N D (Ed.): Mensch und Computer 2017 -- Usability Professionals, Gesellschaft für Informatik e.V., Regensburg, 2017, ISSN: ISSN 2510-2672. BibTeX @inproceedings{Gartner2017,
title = {Die Earcons-Map: Ein Tool zur Nutzerevaluierung von Earcons},
author = {Magdalena G\"{a}rtner and Alexander Meschtscherjakov},
editor = {Steffen Fischer A N D Hess},
issn = {ISSN 2510-2672},
year = {2017},
date = {2017-01-01},
booktitle = {Mensch und Computer 2017 -- Usability Professionals},
publisher = {Gesellschaft f\"{u}r Informatik e.V.},
address = {Regensburg},
keywords = {},
pubstate = {published},
tppubtype = {inproceedings}
}
|
Mirnig, Alexander G; Gärtner, Magdalena; Laminger, Arno; Meschtscherjakov, Alexander; Trösterer, Sandra; Tscheligi, Manfred; McCall, Rod; McGee, Fintan Control Transition Interfaces in Semiautonomous Vehicles: A Categorization Framework and Literature Analysis Inproceedings Proceedings of the 9th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, pp. 209–220, ACM, New York, NY, USA, 2017, ISSN: 978-1-4503-5150-8. Links | BibTeX @inproceedings{Mirnig2017b,
title = {Control Transition Interfaces in Semiautonomous Vehicles: A Categorization Framework and Literature Analysis},
author = {Alexander G Mirnig and Magdalena G\"{a}rtner and Arno Laminger and Alexander Meschtscherjakov and Sandra Tr\"{o}sterer and Manfred Tscheligi and Rod McCall and Fintan McGee},
doi = {10.1145/3122986.3123014},
issn = {978-1-4503-5150-8},
year = {2017},
date = {2017-01-01},
booktitle = {Proceedings of the 9th International Conference on Automotive User Interfaces and Interactive Vehicular Applications},
pages = {209--220},
publisher = {ACM},
address = {New York, NY, USA},
series = {AutomotiveUI '17},
keywords = {},
pubstate = {published},
tppubtype = {inproceedings}
}
|
Mirnig, Alexander G; Meschtscherjakov, Alexander; Gärtner, Magdalena Autonomous Driving: A Dream on Rails? Inproceedings Burghardt, Manuel; Wimmer, Raphael; Wolff, Christian; Womser-Hacker, Christa (Ed.): Mensch und Computer 2017 -- Workshopband, Gesellschaft für Informatik e.V., Regensburg, 2017. Links | BibTeX @inproceedings{Mirnig2017a,
title = {Autonomous Driving: A Dream on Rails?},
author = {Alexander G Mirnig and Alexander Meschtscherjakov and Magdalena G\"{a}rtner},
editor = {Manuel Burghardt and Raphael Wimmer and Christian Wolff and Christa Womser-Hacker},
doi = {https://doi.org/10.18420/muc2017-ws09-0309},
year = {2017},
date = {2017-01-01},
booktitle = {Mensch und Computer 2017 -- Workshopband},
publisher = {Gesellschaft f\"{u}r Informatik e.V.},
address = {Regensburg},
keywords = {},
pubstate = {published},
tppubtype = {inproceedings}
}
|
Trösterer, Sandra; Meschtscherjakov, Alexander; Mirnig, Alexander; Lupp, Artur; Gärtner, Magdalena; McGee, Fintan; McCall, Rod; Tscheligi, Manfred; Engel, Thomas What We Can Learn from Pilots for Handovers and (De)Skilling in Semi-Autonomous Driving: An Interview Study Inproceedings Proceedings of the 9th International Conference on Automotive User Interfaces and Interactive Vehicular Applications (AutomotiveUI '17), pp. 173–182, 2017. Abstract | Links | BibTeX @inproceedings{Trosterer2017b,
title = {What We Can Learn from Pilots for Handovers and (De)Skilling in Semi-Autonomous Driving: An Interview Study},
author = {Sandra Tr\"{o}sterer and Alexander Meschtscherjakov and Alexander Mirnig and Artur Lupp and Magdalena G\"{a}rtner and Fintan McGee and Rod McCall and Manfred Tscheligi and Thomas Engel},
doi = {10.1145/3122986.3123020},
year = {2017},
date = {2017-01-01},
booktitle = {Proceedings of the 9th International Conference on Automotive User Interfaces and Interactive Vehicular Applications (AutomotiveUI '17)},
pages = {173--182},
abstract = {In aviation, pilots interact with autopilots almost on a daily basis. With semi-autonomous vehicles, this is not yet the case. In our work, we aimed at finding out what we can learn from pilots' current experiences for the domain of autonomous driving and what implications can be derived. We conducted three in-depth interviews with pilots to investigate how pilots currently handle handover situations to and from the autopilot, which information is relevant for this transition to be successful, how pilots react in critical situations, how handovers are trained, and how flying and handover skills are maintained. We compare the gained insights with the domain of autonomous driving and reflect on implications for handovers and (de)skilling. Our findings suggest that the AUI community can learn from aviation in areas such as situation awareness, transparency of system status, the need for a primary drive display, calibrated (dis)trust, and driver training.},
keywords = {},
pubstate = {published},
tppubtype = {inproceedings}
}
In aviation, pilots interact with autopilots almost on a daily basis. With semi-autonomous vehicles, this is not yet the case. In our work, we aimed at finding out what we can learn from pilots' current experiences for the domain of autonomous driving and what implications can be derived. We conducted three in-depth interviews with pilots to investigate how pilots currently handle handover situations to and from the autopilot, which information is relevant for this transition to be successful, how pilots react in critical situations, how handovers are trained, and how flying and handover skills are maintained. We compare the gained insights with the domain of autonomous driving and reflect on implications for handovers and (de)skilling. Our findings suggest that the AUI community can learn from aviation in areas such as situation awareness, transparency of system status, the need for a primary drive display, calibrated (dis)trust, and driver training. |
Trösterer, Sandra; Döttlinger, Christine; Gärtner, Magdalena; Meschtscherjakov, Alexander; Tscheligi, Manfred Individual LED Visualization Calibration to Increase Spatial Accuracy: Findings from a Static Driving Simulator Setup Inproceedings Proceedings of the 9th International Conference on Automotive User Interfaces and Interactive Vehicular Applications (AutomotiveUI '17), pp. 270–278, 2017. Abstract | Links | BibTeX @inproceedings{Trosterer2017,
title = {Individual LED Visualization Calibration to Increase Spatial Accuracy: Findings from a Static Driving Simulator Setup},
author = {Sandra Tr\"{o}sterer and Christine D\"{o}ttlinger and Magdalena G\"{a}rtner and Alexander Meschtscherjakov and Manfred Tscheligi},
doi = {10.1145/3122986.3123012},
year = {2017},
date = {2017-01-01},
booktitle = {Proceedings of the 9th International Conference on Automotive User Interfaces and Interactive Vehicular Applications (AutomotiveUI '17)},
pages = {270--278},
abstract = {LED visualizations in the car are primarily used to direct the driver's attention to obstacles or hazards in the environment. An ambient LED arrangement can indicate the horizontal position of outside objects without obstructing the driver's field of view. How accurately the LEDs represent the spatial position of an outside object and how well it can be distinguished from other nearby objects is influenced by several factors. Our aim is to increase the spatial accuracy of a windshield-mounted horizontal LED visualization. Our approach is to use a calibration procedure to increase this accuracy. In an experimental study in our driving simulator, we found that calibration increased the spatial accuracy and, as a result, the recognition reliability (in our setup from 67% to 95%) and that a 3-point calibration is sufficient in comparison to more calibration points.},
keywords = {},
pubstate = {published},
tppubtype = {inproceedings}
}
LED visualizations in the car are primarily used to direct the driver's attention to obstacles or hazards in the environment. An ambient LED arrangement can indicate the horizontal position of outside objects without obstructing the driver's field of view. How accurately the LEDs represent the spatial position of an outside object and how well it can be distinguished from other nearby objects is influenced by several factors. Our aim is to increase the spatial accuracy of a windshield-mounted horizontal LED visualization. Our approach is to use a calibration procedure to increase this accuracy. In an experimental study in our driving simulator, we found that calibration increased the spatial accuracy and, as a result, the recognition reliability (in our setup from 67% to 95%) and that a 3-point calibration is sufficient in comparison to more calibration points. |
2016
|
Meschtscherjakov, Alexander; Gärtner, Magdalena; Mirnig, Alexander; Rödel, Christina; Tscheligi, Manfred The Persuasive Potential Questionnaire (PPQ): Challenges, Drawbacks, and Lessons Learned Inproceedings Meschtscherjakov, Alexander; Ruyter, Boris De; Fuchsberger, Verena; Murer, Martin; Tscheligi, Manfred (Ed.): 11th International Conference on Persuasive Technology, PERSUASIVE 2016, pp. 162–175, Springer International Publishing, 2016, ISBN: 978-3-319-31510-2. Links | BibTeX @inproceedings{Meschtscherjakov2016b,
title = {The Persuasive Potential Questionnaire (PPQ): Challenges, Drawbacks, and Lessons Learned},
author = {Alexander Meschtscherjakov and Magdalena G\"{a}rtner and Alexander Mirnig and Christina R\"{o}del and Manfred Tscheligi},
editor = {Alexander Meschtscherjakov and Boris De Ruyter and Verena Fuchsberger and Martin Murer and Manfred Tscheligi},
doi = {10.1007/978-3-319-31510-2_14},
isbn = {978-3-319-31510-2},
year = {2016},
date = {2016-01-01},
booktitle = {11th International Conference on Persuasive Technology, PERSUASIVE 2016},
pages = {162--175},
publisher = {Springer International Publishing},
keywords = {},
pubstate = {published},
tppubtype = {inproceedings}
}
|
Maurer, Bernhard; Gärtner, Magdalena; Wuchse, Martin; Meschtscherjakov, Alexander; Tscheligi, Manfred Utilizing a Digital Game as a Mediatory Artifact for Social Persuasion to Prevent Speeding Inproceedings Meschtscherjakov, Alexander; Ruyter, Boris De; Fuchsberger, Verena; Murer, Martin; Tscheligi, Manfred (Ed.): Persuasive Technology, pp. 199–210, Springer International Publishing, Cham, 2016, ISBN: 978-3-319-31510-2. Abstract | Links | BibTeX @inproceedings{Maurer2016c,
title = {Utilizing a Digital Game as a Mediatory Artifact for Social Persuasion to Prevent Speeding},
author = {Bernhard Maurer and Magdalena G\"{a}rtner and Martin Wuchse and Alexander Meschtscherjakov and Manfred Tscheligi},
editor = {Alexander Meschtscherjakov and Boris De Ruyter and Verena Fuchsberger and Martin Murer and Manfred Tscheligi},
url = {https://link.springer.com/chapter/10.1007/978-3-319-31510-2_17},
isbn = {978-3-319-31510-2},
year = {2016},
date = {2016-01-01},
booktitle = {Persuasive Technology},
pages = {199--210},
publisher = {Springer International Publishing},
address = {Cham},
abstract = {In this paper we present a game-based approach to stop a driver from speeding by means of social persuasion. The approach utilizes a digital game played by a passenger inside the car. The game serves as a mediatory artifact, which translates the speed of the car into in-game events, thus, nudging the passenger to communicate with the driver about his/her driving behavior. As a game we used Tetris, which was coupled to the speed of a virtual vehicle in our driving simulator. We designed four different in-game representations of the real car data and examined, which of these designs is most suitable to trigger an intuitive, understandable linkage between the speeding behavior and the corresponding in-game events in order to enable a prompt intervention of the passenger. We evaluated the four designs in an exploratory user study. Our findings highlight the feasibility of our approach, as even passengers, who were rather uninvolved in the driving task, were successfully encouraged to slow down the driver. Based on our study results, we recommend a hybrid design strategy for the game, between designing for a dynamically increasing in-game challenge to foster passenger engagement based on fun, and simultaneously intervening dynamically in the playability of the game to foster communication with the driver to pave the way for social persuasion in the car.},
keywords = {},
pubstate = {published},
tppubtype = {inproceedings}
}
In this paper we present a game-based approach to stop a driver from speeding by means of social persuasion. The approach utilizes a digital game played by a passenger inside the car. The game serves as a mediatory artifact, which translates the speed of the car into in-game events, thus, nudging the passenger to communicate with the driver about his/her driving behavior. As a game we used Tetris, which was coupled to the speed of a virtual vehicle in our driving simulator. We designed four different in-game representations of the real car data and examined, which of these designs is most suitable to trigger an intuitive, understandable linkage between the speeding behavior and the corresponding in-game events in order to enable a prompt intervention of the passenger. We evaluated the four designs in an exploratory user study. Our findings highlight the feasibility of our approach, as even passengers, who were rather uninvolved in the driving task, were successfully encouraged to slow down the driver. Based on our study results, we recommend a hybrid design strategy for the game, between designing for a dynamically increasing in-game challenge to foster passenger engagement based on fun, and simultaneously intervening dynamically in the playability of the game to foster communication with the driver to pave the way for social persuasion in the car. |
Trösterer, Sandra; Gärtner, Magdalena; Mirnig, Alexander; Meschtscherjakov, Alexander; McCall, Rod; Louveton, Nicolas; Tscheligi, Manfred; Engel, Thomas You Never Forget How to Drive: Driver Skilling and Deskilling in the Advent of Autonomous Vehicles Inproceedings Proceedings of the 8th International Conference on Automotive User Interfaces and Interactive Vehicular Applications (AutomotiveUI '16), pp. 209–216, ACM, 2016. Abstract | Links | BibTeX @inproceedings{Trosterer2016,
title = {You Never Forget How to Drive: Driver Skilling and Deskilling in the Advent of Autonomous Vehicles},
author = {Sandra Tr\"{o}sterer and Magdalena G\"{a}rtner and Alexander Mirnig and Alexander Meschtscherjakov and Rod McCall and Nicolas Louveton and Manfred Tscheligi and Thomas Engel},
doi = {10.1145/3003715.3005462},
year = {2016},
date = {2016-01-01},
booktitle = {Proceedings of the 8th International Conference on Automotive User Interfaces and Interactive Vehicular Applications (AutomotiveUI '16)},
pages = {209--216},
publisher = {ACM},
abstract = {In the scope of autonomous driving, the question arises if the increased use of automated systems will have an impact on driver's skills in handling the car in the long term. In order to gain more insights on the issue of driver deskilling and how it relates to driving experience and time intervals of non-driving, we conducted an online survey (n=703) considering three driver groups. We found that initial skilling is more of an issue than deskilling after long periods of driving inactivity, i.e., while once learned driving skills seem to remain stable after longer periods of non-driving, they are much more influenced by driving experience in terms of annual mileage and frequency of use. Applied to the autonomous context, this means that drivers must be trained to a high enough skill level or require sufficient manual driving experience, in order to be able to react properly when driving themselves.},
keywords = {},
pubstate = {published},
tppubtype = {inproceedings}
}
In the scope of autonomous driving, the question arises if the increased use of automated systems will have an impact on driver's skills in handling the car in the long term. In order to gain more insights on the issue of driver deskilling and how it relates to driving experience and time intervals of non-driving, we conducted an online survey (n=703) considering three driver groups. We found that initial skilling is more of an issue than deskilling after long periods of driving inactivity, i.e., while once learned driving skills seem to remain stable after longer periods of non-driving, they are much more influenced by driving experience in terms of annual mileage and frequency of use. Applied to the autonomous context, this means that drivers must be trained to a high enough skill level or require sufficient manual driving experience, in order to be able to react properly when driving themselves. |
2015
|
Trösterer, Sandra; Wuchse, Martin; Baumgartner, Axel; Maurer, Bernhard; Gärtner, Magdalena; Meschtscherjakov, Alexander; Tscheligi, Manfred LCTNav: A Method for Investigating Collaborative Navigation Inproceedings Adjunct Proceedings of the 7th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, pp. 124–129, ACM, New York, NY, USA, 2015, ISSN: 978-1-4503-3858-5. Links | BibTeX @inproceedings{Trosterer2015a,
title = {LCTNav: A Method for Investigating Collaborative Navigation},
author = {Sandra Tr\"{o}sterer and Martin Wuchse and Axel Baumgartner and Bernhard Maurer and Magdalena G\"{a}rtner and Alexander Meschtscherjakov and Manfred Tscheligi},
doi = {10.1145/2809730.2809731},
issn = {978-1-4503-3858-5},
year = {2015},
date = {2015-01-01},
booktitle = {Adjunct Proceedings of the 7th International Conference on Automotive User Interfaces and Interactive Vehicular Applications},
pages = {124--129},
publisher = {ACM},
address = {New York, NY, USA},
series = {AutomotiveUI '15},
keywords = {},
pubstate = {published},
tppubtype = {inproceedings}
}
|
Trösterer, Sandra; Gärtner, Magdalena; Wuchse, Martin; Maurer, Bernhard; Baumgartner, Axel; Meschtscherjakov, Alexander; Tscheligi, Manfred Four Eyes See More Than Two: Shared Gaze in the Car Inproceedings Human-Computer Interaction -- INTERACT 2015, pp. 331–348, Springer International Publishing, Cham, 2015, ISBN: 978-3-319-22668-2. Abstract | Links | BibTeX @inproceedings{Trosterer2015,
title = {Four Eyes See More Than Two: Shared Gaze in the Car},
author = {Sandra Tr\"{o}sterer and Magdalena G\"{a}rtner and Martin Wuchse and Bernhard Maurer and Axel Baumgartner and Alexander Meschtscherjakov and Manfred Tscheligi},
doi = {10.1007/978-3-319-22668-2_26},
isbn = {978-3-319-22668-2},
year = {2015},
date = {2015-01-01},
booktitle = {Human-Computer Interaction -- INTERACT 2015},
pages = {331--348},
publisher = {Springer International Publishing},
address = {Cham},
abstract = {Purposeful collaboration of driver and front-seat passenger can help in demanding driving situations and therefore increase safety. The characteristics of the car, as a context, limit the collaboration possibilities of the driver and front-seat passenger, though. In this paper, we present an approach that supports successful collaboration of the driver and front-seat passenger with regard to the contextual specifics. By capturing the front-seat passenger's gaze and visualizing it for the driver, we create a collaborative space for information sharing in the car. We present the results from a study investigating the potentials of the co-driver's gaze as means to support the driver during a navigational task. Our results confirm that the co-driver's gaze can serve as helpful means to support the collaboration of driver and front-seat passenger in terms of perceived distraction and workload of the driver.},
keywords = {},
pubstate = {published},
tppubtype = {inproceedings}
}
Purposeful collaboration of driver and front-seat passenger can help in demanding driving situations and therefore increase safety. The characteristics of the car, as a context, limit the collaboration possibilities of the driver and front-seat passenger, though. In this paper, we present an approach that supports successful collaboration of the driver and front-seat passenger with regard to the contextual specifics. By capturing the front-seat passenger's gaze and visualizing it for the driver, we create a collaborative space for information sharing in the car. We present the results from a study investigating the potentials of the co-driver's gaze as means to support the driver during a navigational task. Our results confirm that the co-driver's gaze can serve as helpful means to support the collaboration of driver and front-seat passenger in terms of perceived distraction and workload of the driver. |
2014
|
Gärtner, Magdalena; Meschtscherjakov, Alexander; Maurer, Bernhard; Wilfinger, David; Tscheligi, Manfred ''Dad, stop crashing my car!'': Making Use of Probing to Inspire the Design of Future In-Car Interfaces Inproceedings AutomotiveUI '14: Proceedings of the 6th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, ACM, Seattle, WA, USA, 2014. Links | BibTeX @inproceedings{Gartner2014,
title = {''Dad, stop crashing my car!'': Making Use of Probing to Inspire the Design of Future In-Car Interfaces},
author = {Magdalena G\"{a}rtner and Alexander Meschtscherjakov and Bernhard Maurer and David Wilfinger and Manfred Tscheligi},
doi = {10.1145/2667317.2667348},
year = {2014},
date = {2014-01-01},
booktitle = {AutomotiveUI '14: Proceedings of the 6th International Conference on Automotive User Interfaces and Interactive Vehicular Applications},
publisher = {ACM},
address = {Seattle, WA, USA},
keywords = {},
pubstate = {published},
tppubtype = {inproceedings}
}
|
Maurer, Bernhard; Trösterer, Sandra; Gärtner, Magdalena; Wuchse, Martin; Baumgartner, Axel; Meschtscherjakov, Alexander; Wilfinger, David; Tscheligi, Manfred Shared Gaze in the Car: Towards a Better Driver-Passenger Collaboration Inproceedings AutomotiveUI '14: Proceedings of the 6th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, ACM, Seattle, WA, USA, 2014. Abstract | Links | BibTeX @inproceedings{Maurer2014a,
title = {Shared Gaze in the Car: Towards a Better Driver-Passenger Collaboration},
author = {Bernhard Maurer and Sandra Tr\"{o}sterer and Magdalena G\"{a}rtner and Martin Wuchse and Axel Baumgartner and Alexander Meschtscherjakov and David Wilfinger and Manfred Tscheligi},
doi = {10.1145/2667239.2667274},
year = {2014},
date = {2014-01-01},
booktitle = {AutomotiveUI '14: Proceedings of the 6th International Conference on Automotive User Interfaces and Interactive Vehicular Applications},
publisher = {ACM},
address = {Seattle, WA, USA},
abstract = {Many automotive tasks can potentially be seen as a collaborative activity between driver and front seat passenger. Nevertheless, the position of both passengers sitting in the front seat hinders a natural face to face communication. An assisting co-driver can thus lead to more distraction and misunderstanding because pointing out things becomes diffficult. We want to add a natural way of communication and present a prototype that captures the co-driver's gaze and visualizes it for the driver. With this setup we try to create a possibility for passengers to collaborate and share information e.g., during navigational tasks or to provide hints about upcoming hazards. We developed a prototype in a car simulator to explore the concept in a first explorative study setup. In this paper we describe our concept of using shared gaze in the car, the technical setup of the prototype as well as possible application scenarios and future studies.},
keywords = {},
pubstate = {published},
tppubtype = {inproceedings}
}
Many automotive tasks can potentially be seen as a collaborative activity between driver and front seat passenger. Nevertheless, the position of both passengers sitting in the front seat hinders a natural face to face communication. An assisting co-driver can thus lead to more distraction and misunderstanding because pointing out things becomes diffficult. We want to add a natural way of communication and present a prototype that captures the co-driver's gaze and visualizes it for the driver. With this setup we try to create a possibility for passengers to collaborate and share information e.g., during navigational tasks or to provide hints about upcoming hazards. We developed a prototype in a car simulator to explore the concept in a first explorative study setup. In this paper we describe our concept of using shared gaze in the car, the technical setup of the prototype as well as possible application scenarios and future studies. |
Wilfinger, David; Gärtner, Magdalena; Meschtscherjakov, Alexander; Tscheligi, Manfred Persuasion in the Car: Probing Potentials Inproceedings PERSUASIVE 2014 Proceedings of the 9th International Conference on Persuasive Technology, pp. 273–278, 2014. BibTeX @inproceedings{Wilfinger2014,
title = {Persuasion in the Car: Probing Potentials},
author = {David Wilfinger and Magdalena G\"{a}rtner and Alexander Meschtscherjakov and Manfred Tscheligi},
year = {2014},
date = {2014-01-01},
booktitle = {PERSUASIVE 2014 Proceedings of the 9th International Conference on Persuasive Technology},
pages = {273--278},
keywords = {},
pubstate = {published},
tppubtype = {inproceedings}
}
|
2012
|
Obrist, Marianna; Wurhofer, Daniela; Gärtner, Magdalena; Förster, Florian; Tscheligi, Manfred Exploring Children's 3DTV Experience Inproceedings Proceedings of the 10th European conference on Interactive tv and video, pp. 125–134, ACM, New York, NY, USA, 2012, ISSN: 978-1-4503-1107-6. Abstract | BibTeX @inproceedings{Obrist2012,
title = {Exploring Children's 3DTV Experience},
author = {Marianna Obrist and Daniela Wurhofer and Magdalena G\"{a}rtner and Florian F\"{o}rster and Manfred Tscheligi},
issn = {978-1-4503-1107-6},
year = {2012},
date = {2012-01-01},
booktitle = {Proceedings of the 10th European conference on Interactive tv and video},
pages = {125--134},
publisher = {ACM},
address = {New York, NY, USA},
series = {EuroiTV '12},
abstract = {3D is expected to transition from cinema to personal consumer electronics. Given that children are heavy users of consumer electronics and represent a driving force when it comes to the adoption of new technologies, it is important to investigate and understand children's experiences with new technologies. Within this paper, we explore children's 3DTV experience with respect to attributed viewing qualities, willingness to view 3DTV at home and influences by age and gender. The study was conducted as part of a three-day science event organized within a shopping mall. Within these three days, feedback from more than 600 children was collected using a combination of quantitative and qualitative methods. Next to a one-page, pre-structured questionnaire, which was developed in particular to explore the quality of children's 3DTV viewing experience, we used open feedback cards on which the children could note their positive and negative experiences of watching 3DTV. The questionnaire results indicated that older children found watching 3DTV requires higher attention and is more exhausting, although -- at the same time -- they experienced it as more realistic than the younger children. Furthermore, three-fourths of the children indicated that they would like to watch 3DTV at home. The study results provide a first step towards a richer understanding of children's experience with 3DTV.},
keywords = {},
pubstate = {published},
tppubtype = {inproceedings}
}
3D is expected to transition from cinema to personal consumer electronics. Given that children are heavy users of consumer electronics and represent a driving force when it comes to the adoption of new technologies, it is important to investigate and understand children's experiences with new technologies. Within this paper, we explore children's 3DTV experience with respect to attributed viewing qualities, willingness to view 3DTV at home and influences by age and gender. The study was conducted as part of a three-day science event organized within a shopping mall. Within these three days, feedback from more than 600 children was collected using a combination of quantitative and qualitative methods. Next to a one-page, pre-structured questionnaire, which was developed in particular to explore the quality of children's 3DTV viewing experience, we used open feedback cards on which the children could note their positive and negative experiences of watching 3DTV. The questionnaire results indicated that older children found watching 3DTV requires higher attention and is more exhausting, although -- at the same time -- they experienced it as more realistic than the younger children. Furthermore, three-fourths of the children indicated that they would like to watch 3DTV at home. The study results provide a first step towards a richer understanding of children's experience with 3DTV. |