2016
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Maurer, Bernhard; Gärtner, Magdalena; Wuchse, Martin; Meschtscherjakov, Alexander; Tscheligi, Manfred Utilizing a Digital Game as a Mediatory Artifact for Social Persuasion to Prevent Speeding Inproceedings Meschtscherjakov, Alexander; Ruyter, Boris De; Fuchsberger, Verena; Murer, Martin; Tscheligi, Manfred (Ed.): Persuasive Technology, pp. 199–210, Springer International Publishing, Cham, 2016, ISBN: 978-3-319-31510-2. Abstract | Links | BibTeX @inproceedings{Maurer2016c,
title = {Utilizing a Digital Game as a Mediatory Artifact for Social Persuasion to Prevent Speeding},
author = {Bernhard Maurer and Magdalena G\"{a}rtner and Martin Wuchse and Alexander Meschtscherjakov and Manfred Tscheligi},
editor = {Alexander Meschtscherjakov and Boris De Ruyter and Verena Fuchsberger and Martin Murer and Manfred Tscheligi},
url = {https://link.springer.com/chapter/10.1007/978-3-319-31510-2_17},
isbn = {978-3-319-31510-2},
year = {2016},
date = {2016-01-01},
booktitle = {Persuasive Technology},
pages = {199--210},
publisher = {Springer International Publishing},
address = {Cham},
abstract = {In this paper we present a game-based approach to stop a driver from speeding by means of social persuasion. The approach utilizes a digital game played by a passenger inside the car. The game serves as a mediatory artifact, which translates the speed of the car into in-game events, thus, nudging the passenger to communicate with the driver about his/her driving behavior. As a game we used Tetris, which was coupled to the speed of a virtual vehicle in our driving simulator. We designed four different in-game representations of the real car data and examined, which of these designs is most suitable to trigger an intuitive, understandable linkage between the speeding behavior and the corresponding in-game events in order to enable a prompt intervention of the passenger. We evaluated the four designs in an exploratory user study. Our findings highlight the feasibility of our approach, as even passengers, who were rather uninvolved in the driving task, were successfully encouraged to slow down the driver. Based on our study results, we recommend a hybrid design strategy for the game, between designing for a dynamically increasing in-game challenge to foster passenger engagement based on fun, and simultaneously intervening dynamically in the playability of the game to foster communication with the driver to pave the way for social persuasion in the car.},
keywords = {},
pubstate = {published},
tppubtype = {inproceedings}
}
In this paper we present a game-based approach to stop a driver from speeding by means of social persuasion. The approach utilizes a digital game played by a passenger inside the car. The game serves as a mediatory artifact, which translates the speed of the car into in-game events, thus, nudging the passenger to communicate with the driver about his/her driving behavior. As a game we used Tetris, which was coupled to the speed of a virtual vehicle in our driving simulator. We designed four different in-game representations of the real car data and examined, which of these designs is most suitable to trigger an intuitive, understandable linkage between the speeding behavior and the corresponding in-game events in order to enable a prompt intervention of the passenger. We evaluated the four designs in an exploratory user study. Our findings highlight the feasibility of our approach, as even passengers, who were rather uninvolved in the driving task, were successfully encouraged to slow down the driver. Based on our study results, we recommend a hybrid design strategy for the game, between designing for a dynamically increasing in-game challenge to foster passenger engagement based on fun, and simultaneously intervening dynamically in the playability of the game to foster communication with the driver to pave the way for social persuasion in the car. |
2015
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Aslan, Ilhan; Krischkowsky, Alina; Meschtscherjakov, Alexander; Wuchse, Martin; Tscheligi, Manfred A Leap for Touch: Proximity Sensitive Touch Targets in Cars Inproceedings Proceedings of the 7th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, pp. 39–46, ACM, New York, NY, USA, 2015, ISSN: 978-1-4503-3736-6. Links | BibTeX @inproceedings{Aslan2015b,
title = {A Leap for Touch: Proximity Sensitive Touch Targets in Cars},
author = {Ilhan Aslan and Alina Krischkowsky and Alexander Meschtscherjakov and Martin Wuchse and Manfred Tscheligi},
doi = {10.1145/2799250.2799273},
issn = {978-1-4503-3736-6},
year = {2015},
date = {2015-01-01},
booktitle = {Proceedings of the 7th International Conference on Automotive User Interfaces and Interactive Vehicular Applications},
pages = {39--46},
publisher = {ACM},
address = {New York, NY, USA},
series = {AutomotiveUI '15},
keywords = {},
pubstate = {published},
tppubtype = {inproceedings}
}
|
Grah, Thomas; Epp, Felix; Wuchse, Martin; Meschtscherjakov, Alexander; Gabler, Frank; Steinmetz, Arnd; Tscheligi, Manfred Dorsal Haptic Display: A Shape-changing Car Seat for Sensory Augmentation of Rear Obstacles Inproceedings Proceedings of the 7th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, pp. 305–312, ACM, New York, NY, USA, 2015, ISSN: 978-1-4503-3736-6. Links | BibTeX @inproceedings{Grah2015,
title = {Dorsal Haptic Display: A Shape-changing Car Seat for Sensory Augmentation of Rear Obstacles},
author = {Thomas Grah and Felix Epp and Martin Wuchse and Alexander Meschtscherjakov and Frank Gabler and Arnd Steinmetz and Manfred Tscheligi},
doi = {10.1145/2799250.2799281},
issn = {978-1-4503-3736-6},
year = {2015},
date = {2015-01-01},
booktitle = {Proceedings of the 7th International Conference on Automotive User Interfaces and Interactive Vehicular Applications},
pages = {305--312},
publisher = {ACM},
address = {New York, NY, USA},
series = {AutomotiveUI '15},
keywords = {},
pubstate = {published},
tppubtype = {inproceedings}
}
|
Maurer, Bernhard; Aslan, Ilhan; Wuchse, Martin; Neureiter, Katja; Tscheligi, Manfred Gaze-Based Onlooker Integration: Exploring the In-Between of Active Player and Passive Spectator in Co-Located Gaming Inproceedings Proceedings of the 2nd SIGCHI Annual Symposium on Computer-Human Interaction in Play, ACM, New York, NY, USA, 2015, ISBN: 978-1-4503-3466-2. Abstract | Links | BibTeX @inproceedings{Maurer2015a,
title = {Gaze-Based Onlooker Integration: Exploring the In-Between of Active Player and Passive Spectator in Co-Located Gaming},
author = {Bernhard Maurer and Ilhan Aslan and Martin Wuchse and Katja Neureiter and Manfred Tscheligi},
doi = {10.1145/2793107.2793126},
isbn = {978-1-4503-3466-2},
year = {2015},
date = {2015-01-01},
booktitle = {Proceedings of the 2nd SIGCHI Annual Symposium on Computer-Human Interaction in Play},
publisher = {ACM},
address = {New York, NY, USA},
abstract = {In co-located gaming, a player is often watched by another person in front of the same screen who has no actual input for the game. For such a potential onlooker, the game setting is mainly experienced with ones eyes by looking at what happens on the screen. An integration of an onlooker's gaze into the game could potentially improve the game experience of player and onlooker. We report a study based on an interaction concept that uses the gaze of a second observing person during a co-located gaming situation as an input modality to assist the player. Our study investigates the effects of different levels of gaze-based onlooker integration and their influence on the player's and the onlooker's experience. With our research we want to address the ''in-between'' design space of being an active player or a passive spectator. Our findings show that gaze-based onlooker integration can address ''in-between'' and change the game experience for both, player and onlooker for the better.},
keywords = {},
pubstate = {published},
tppubtype = {inproceedings}
}
In co-located gaming, a player is often watched by another person in front of the same screen who has no actual input for the game. For such a potential onlooker, the game setting is mainly experienced with ones eyes by looking at what happens on the screen. An integration of an onlooker's gaze into the game could potentially improve the game experience of player and onlooker. We report a study based on an interaction concept that uses the gaze of a second observing person during a co-located gaming situation as an input modality to assist the player. Our study investigates the effects of different levels of gaze-based onlooker integration and their influence on the player's and the onlooker's experience. With our research we want to address the ''in-between'' design space of being an active player or a passive spectator. Our findings show that gaze-based onlooker integration can address ''in-between'' and change the game experience for both, player and onlooker for the better. |
Trösterer, Sandra; Wuchse, Martin; Baumgartner, Axel; Maurer, Bernhard; Gärtner, Magdalena; Meschtscherjakov, Alexander; Tscheligi, Manfred LCTNav: A Method for Investigating Collaborative Navigation Inproceedings Adjunct Proceedings of the 7th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, pp. 124–129, ACM, New York, NY, USA, 2015, ISSN: 978-1-4503-3858-5. Links | BibTeX @inproceedings{Trosterer2015a,
title = {LCTNav: A Method for Investigating Collaborative Navigation},
author = {Sandra Tr\"{o}sterer and Martin Wuchse and Axel Baumgartner and Bernhard Maurer and Magdalena G\"{a}rtner and Alexander Meschtscherjakov and Manfred Tscheligi},
doi = {10.1145/2809730.2809731},
issn = {978-1-4503-3858-5},
year = {2015},
date = {2015-01-01},
booktitle = {Adjunct Proceedings of the 7th International Conference on Automotive User Interfaces and Interactive Vehicular Applications},
pages = {124--129},
publisher = {ACM},
address = {New York, NY, USA},
series = {AutomotiveUI '15},
keywords = {},
pubstate = {published},
tppubtype = {inproceedings}
}
|
Trösterer, Sandra; Wuchse, Martin; Döttlinger, Christine; Meschtscherjakov, Alexander; Tscheligi, Manfred Light My Way: Visualizing Shared Gaze in the Car Inproceedings Proceedings of the 7th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, pp. 196–203, ACM, New York, NY, USA, 2015, ISSN: 978-1-4503-3736-6. Links | BibTeX @inproceedings{Trosterer2015b,
title = {Light My Way: Visualizing Shared Gaze in the Car},
author = {Sandra Tr\"{o}sterer and Martin Wuchse and Christine D\"{o}ttlinger and Alexander Meschtscherjakov and Manfred Tscheligi},
doi = {10.1145/2799250.2799258},
issn = {978-1-4503-3736-6},
year = {2015},
date = {2015-01-01},
booktitle = {Proceedings of the 7th International Conference on Automotive User Interfaces and Interactive Vehicular Applications},
pages = {196--203},
publisher = {ACM},
address = {New York, NY, USA},
series = {AutomotiveUI '15},
keywords = {},
pubstate = {published},
tppubtype = {inproceedings}
}
|
Trösterer, Sandra; Gärtner, Magdalena; Wuchse, Martin; Maurer, Bernhard; Baumgartner, Axel; Meschtscherjakov, Alexander; Tscheligi, Manfred Four Eyes See More Than Two: Shared Gaze in the Car Inproceedings Human-Computer Interaction -- INTERACT 2015, pp. 331–348, Springer International Publishing, Cham, 2015, ISBN: 978-3-319-22668-2. Abstract | Links | BibTeX @inproceedings{Trosterer2015,
title = {Four Eyes See More Than Two: Shared Gaze in the Car},
author = {Sandra Tr\"{o}sterer and Magdalena G\"{a}rtner and Martin Wuchse and Bernhard Maurer and Axel Baumgartner and Alexander Meschtscherjakov and Manfred Tscheligi},
doi = {10.1007/978-3-319-22668-2_26},
isbn = {978-3-319-22668-2},
year = {2015},
date = {2015-01-01},
booktitle = {Human-Computer Interaction -- INTERACT 2015},
pages = {331--348},
publisher = {Springer International Publishing},
address = {Cham},
abstract = {Purposeful collaboration of driver and front-seat passenger can help in demanding driving situations and therefore increase safety. The characteristics of the car, as a context, limit the collaboration possibilities of the driver and front-seat passenger, though. In this paper, we present an approach that supports successful collaboration of the driver and front-seat passenger with regard to the contextual specifics. By capturing the front-seat passenger's gaze and visualizing it for the driver, we create a collaborative space for information sharing in the car. We present the results from a study investigating the potentials of the co-driver's gaze as means to support the driver during a navigational task. Our results confirm that the co-driver's gaze can serve as helpful means to support the collaboration of driver and front-seat passenger in terms of perceived distraction and workload of the driver.},
keywords = {},
pubstate = {published},
tppubtype = {inproceedings}
}
Purposeful collaboration of driver and front-seat passenger can help in demanding driving situations and therefore increase safety. The characteristics of the car, as a context, limit the collaboration possibilities of the driver and front-seat passenger, though. In this paper, we present an approach that supports successful collaboration of the driver and front-seat passenger with regard to the contextual specifics. By capturing the front-seat passenger's gaze and visualizing it for the driver, we create a collaborative space for information sharing in the car. We present the results from a study investigating the potentials of the co-driver's gaze as means to support the driver during a navigational task. Our results confirm that the co-driver's gaze can serve as helpful means to support the collaboration of driver and front-seat passenger in terms of perceived distraction and workload of the driver. |
2014
|
Maurer, Bernhard; Trösterer, Sandra; Gärtner, Magdalena; Wuchse, Martin; Baumgartner, Axel; Meschtscherjakov, Alexander; Wilfinger, David; Tscheligi, Manfred Shared Gaze in the Car: Towards a Better Driver-Passenger Collaboration Inproceedings AutomotiveUI '14: Proceedings of the 6th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, ACM, Seattle, WA, USA, 2014. Abstract | Links | BibTeX @inproceedings{Maurer2014a,
title = {Shared Gaze in the Car: Towards a Better Driver-Passenger Collaboration},
author = {Bernhard Maurer and Sandra Tr\"{o}sterer and Magdalena G\"{a}rtner and Martin Wuchse and Axel Baumgartner and Alexander Meschtscherjakov and David Wilfinger and Manfred Tscheligi},
doi = {10.1145/2667239.2667274},
year = {2014},
date = {2014-01-01},
booktitle = {AutomotiveUI '14: Proceedings of the 6th International Conference on Automotive User Interfaces and Interactive Vehicular Applications},
publisher = {ACM},
address = {Seattle, WA, USA},
abstract = {Many automotive tasks can potentially be seen as a collaborative activity between driver and front seat passenger. Nevertheless, the position of both passengers sitting in the front seat hinders a natural face to face communication. An assisting co-driver can thus lead to more distraction and misunderstanding because pointing out things becomes diffficult. We want to add a natural way of communication and present a prototype that captures the co-driver's gaze and visualizes it for the driver. With this setup we try to create a possibility for passengers to collaborate and share information e.g., during navigational tasks or to provide hints about upcoming hazards. We developed a prototype in a car simulator to explore the concept in a first explorative study setup. In this paper we describe our concept of using shared gaze in the car, the technical setup of the prototype as well as possible application scenarios and future studies.},
keywords = {},
pubstate = {published},
tppubtype = {inproceedings}
}
Many automotive tasks can potentially be seen as a collaborative activity between driver and front seat passenger. Nevertheless, the position of both passengers sitting in the front seat hinders a natural face to face communication. An assisting co-driver can thus lead to more distraction and misunderstanding because pointing out things becomes diffficult. We want to add a natural way of communication and present a prototype that captures the co-driver's gaze and visualizes it for the driver. With this setup we try to create a possibility for passengers to collaborate and share information e.g., during navigational tasks or to provide hints about upcoming hazards. We developed a prototype in a car simulator to explore the concept in a first explorative study setup. In this paper we describe our concept of using shared gaze in the car, the technical setup of the prototype as well as possible application scenarios and future studies. |