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We are happy to host the artist in residence program subnetAIR at the Center since spring 2016. This program is curated by subnet, a renowned platform for media art and experimental technology, supporting artistic and cultural discourse with and about digital technology and its societal relevance.

subnetAIR provides international artists an opportunity to spend four to six weeks in Salzburg to develop an artistic project in the realm of physical computing, hardware-hacking and tinkering. subnetAIR provides curation, budget, and experience in media projects as well as an established network in the local artistic community. Starting with the 2016 residents, we have joined forces with subnetAIR and provide the artists with a lively environment filled with technology-enthusiasts, critical thinkers, exotic human-machine interfaces and plenty of gear and space to work on projects as well as present them to audiences in the Science City.



Agnes Wojtas (PL) wurde 1982 in Frankenstein bei Breslau in Polen geboren. Nach der Vollendung ihrer Hochschulreife studierte sie Psychologie, Sozialkunde und Polonistik an der Pädagogischen Universität, sowie an der Jagiellonen-Universiät in Krakau. Nach ihrem Abschluss ging sie nach Braunschweig, wo sie an der HBK die Freien Künste unter anderem bei Bogomir Eckes, Monika Grzymala und Ulrich Eller studierte und 2017 als Meisterschülerin von Ulrich Eller in „experimenteller Zeichnung und Klang“ ihr Diplom abschloss.
April/May 2020

Nora Jacobs (AT)  works among other things as an actress, performer and video artist. In her works she deals with the theme of the border. Nora Jacobs does not think of the border as a dividing line, but as a three-dimensional space, an intermediate space in which anything is possible. An utopia is created. The in-between is empowered and withdraws its meaning from the border until it destroys itself. Space is created for something new.
Gender, curtains, opposites, places that unite beginning and end in themselves at the same time, the foreign and familiar in recurring interdependencies – previously marking a boundary – become obsolete and dissolve. These terms are part of a social construct with which she dealt in her works and which she tries to question and challenge.
May 2020

Chun Shao (CN) studied Fine Arts at the Academy of Art in Hangzhou in China and graduated from the School of Art Institute of Chicago in the Performance Department. In 2019, she received her PhD in Philosophy from the University of Washington at the Center for Digital Arts and Experimental Media. From 2014 to 2018, Chun Shao taught at the University of Washington in Seattle, along with numerous exhibitions, awards, and residencies. In 2019 she worked as FeralAIR at the Schmiede in Hallein and will return to Salzburg in 2020 as subnetAIR.
June/July 2020

Katsuki Nogami (JP) was born in 1992 in JAPAN. Katsuki was participant at Olafur Eliasson’s Institut für Raumexperimente in Berlin Art University and was a researcher of Topological Media Lab at Concordia university. He graduated from Musashino Art University in 2015. His work were shown at FILE and  WRO , Scopitone, International image festival spain, Ars Electronica, Sapporo international art festival and Roppongi Art night.
September/October 2020


Silvia Rosani and Tom Jacques  for their promising project aiming to build and extend a musical instrument beyond its own body and furthermore explore its sonic and spatial sound properties.
April 13. till May 13.

Vera Sebert  convinced us with her proposal to explore a dynamic environment where she will expand the concept of a room through virtual imagery, sound and language. We are curious to see how she will extend the idea of interactive projection by means of language.
May 15. – July 15.

Michaela Schwentner
In her artworks, Michaela Schwentner addresses the “Film” apparatus: she is the proud owner of 200 DVDs and a hard disk with cinematic treasures. This is Michaela Schwentner’s “toolbox” from which she uses excerpts: Film scenes from the author’s cinema of the 1960s / 70s and 80s are alienated, or recreated with actresses and then photographed. Using old film material, she creates new scenes which she likes to relate to literary works or photographic material.
September 16. –  Oktober 14.  2019

Mac Krebernik brings us a unique perspective of conventional and unconventional uses of contemporary and everyday technology, combining his professional understanding of interaction design with extraordinary approaches towards new media communication.
October 14. till November 30.



Lale Rodgarkia-Dara continues her experimental work in the field of DIY biohacking and sonification in Salzburg.

Simon Faulhaber‘s sensitive handling of the digitised environment promises aesthetic discoveries.

Georg Scherlin approaches utopian and dystopian futures with contemporary technologies and humanities theories.

Iulia Radu and Nicolò Cervello’s project imagines what fossils of our technological present could look like.



July / August

Lucie Strecker (AT)

One sophisticated look at bioengineering and performance:

Lucie Strecker, together with her collaborator Klaus Spiess, works on projects around wetware, biofacts, and new interfaces/relations to non-human (yet biological) actors.

July, 12th, 2017, 6.00 pm: Meet the artist // Lucie Strecker


June 2017

Danny Bracken (US)

The MediaART Residency & Grant is a one-month project development scholarship for artists from the field of media art and experimental media. This residency & grant is a cooperation between the Artist-in-Residence-Programm der Stadt Salzburg and subnet

June 7th, 2017, 5.00 pm: Meet the artist // Danny Bracken


May 2017

Young Suk Lee (US)

One eerie wearable approach to the fields of the uncanny valley.

“My artwork employs a variety of themes focusing on nature, ecosystems, and the connection between life forms. As human beings an inescapable part of life is our interaction with other creatures. The fundamental theme in my work concerns how ecosystems, societies, and life itself form an interconnected web where the disturbance of any part affects everything. My art work do not describe the real environment in a realistic sense. Instead, I seek to depict ecosystems and environments in a surreal manner. The depictions of these entities and environments stem from personal, subjective impressions and therefore contain highly imaginative elements.” from Young Suk Lees’s artist statement.


May 24, 2017, 5.00 pm: Meet the artist // Young Suk Lee


March 2017

Anthony Rayzhekov (BG/AT)
Antoni Raijekov is an interdisciplinary artist working in the field of music, theatre and digital arts born in Sofia, Bulgaria and currently living in Vienna, Austria. He has a master degree in theatre directing and bachelor in drama acting at the National Academy for Theater and Film Arts “K. Sarafov” (Sofia, Bulgaria).
He studied musical improvisation at the Vienna Konservatorium (Austria) and computer programming at LearningTree(London, UK) and was an IT consultant for the United Nations Office, Vienna. He is a co-founder of the vienna based New Media label THIS.PLAY, focused on interactive technologies and art, and guest lecturer in Interactive Media in the University for Applied Science, St.Pölten, Austria and Academy for Fine Arts (Digital Arts MA program) – Sofia, Bulgaria. He is a fellow at Akademie Schloss Solitude – Stuttgart, Germany and Akademie Hallein – Hallein, Austria, For his works, he obtained awards, fellowships and grants from ProHelvetia, Soros Foundation, ComputerSpace, Ministry of culture – Bulgaria, BKA – Austria, Akademie Schloss Solitude, Akademie Hallein, among others.

March 8, 2017, 7.00 pm: Meet the artist //  Anthony Rayzhekov


September / October 2016

Laura Splan (USA)
Laura Splans proposal was chosen because of an interesting mix of transdisciplinar and artistic research, which transfers data of bio-sensors to visual and haptic objects. We are looking forward to meeting an artist who combines aesthetics, handcraft and science in a progressive way.


September 7, 2016, 7.00 pm: Meet the artist // Laura Splan


Kanari Shirao (JP / DE)
Kanari Shirao combines sound art, electrical engineering, material research and programming. He transfmors it to an object based sound installation with poetic character. In his proposal he tries to turn a dead tree into a sound installation. By hollowing it out and through electrical modification – analogue to the construction of an instrument – its sonorous inside can be perceived if listening very closely. In his accomplishments and current projects Kanari Shiraos shows imaginable competences in the fields of sound art, electrical engineering and programming. His focus points out an appropriate overlap with the content alignment of the subnetAIR residency programme.


Die Welt im Kleinen – Experiment zum akustischen Effekt- from Kanari Shirao on Vimeo.

September 1, 2016, 7.30 pm: Meet the artist // Kanari Shirao


March / April 2016

Robert B. Lisek (PL)

The artist and mathematician Robert B. Lisek critically and consistently examines technology and society.In digital systems a coincidence is a hardly synthesizable element. The proposal “Deciphering Randomness” deals with the genesis and ways of coincidence. Robert B. Lisek wants to explore its relevance in social, artistic, biological and digital contexts.


March 10, 2016, 6 pm: Meet the artist // Robert B. Lisek

Contact: Martin Murer

University of Salzburg enters into research cooperation with Porsche Holding Salzburg 

Designing a unique customer experience

The automotive industry goes through changes. The consumer behaviour is constantly changing due to new digital opportunities. In this project, an interdisciplinary researcher team, led by Prof. Dr. Manfred Tscheligi, from the Center for Human-Computer Interaction and from the Department Chemistry and Physics of Materials, given support by qualified people from Porsche Holding Salzburg, are to investigate and develop new possibilities of digital enhancements of a traditional showrooms. On May 30th the pioneering cooperation contract was signed by Alain Favey, Porsche Holding Salzburg CEO, Professor Dr. Heinrich Schmidinger, President of the University of Salzburg, and Professor Dr. Manfred Tscheligi, Head of the Center for Human-Computer Interaction (HCI). The event was also attended by Dr. Wolfgang Porsche, Porsche Holding Salzburg, Chairman of the Board.

Two research topics

What will the showroom of the future look like? Is it possible to optimize the car buying experience and its processes by digital means? Launched earlier this year, and running until the end of 2017, the research cooperation is to answer these and other questions. Research focus is put on two topics: First all fields where there is customer contact will be analysed, and potentials will be identified. Second there will be studies on how to support Porsche Holding sales and service teams best with interactive tools such as Tablet PCs. Three Porsche Inter Auto dealer locations will participate in this test project. “When it comes to highly complex products such as vehicles, solely digital shopping using online shops for instance, will remain an exception also in the near future. The research project therefore concentrates on the special added value of a shopping experience in the showroom by enhancing interaction with the physical and sensory attributes of the product with digital content. Only when the physical attributes of real vehicles are perfectly combined with the digital ones, we can offer customers a seamless shopping experience”, says Prof. Manfred Tscheligi, explaining the need of showrooms for customers.

The concept of a joint lab shows new perspectives and allows a fresh approach to the interaction-context showroom and the purchase of cars. The Automotive Retail Lab aims at developing a future-oriented, holistic shopping experience, turnig the showroom into an interactive place. To combine digital information with physical objects, novel materials with unique qualities will be subject to the reserach in this project. Basis to this innovations are the physical nature of the show- and presentation rooms, the interaction between salesperson and (potential) customer as well as the enhancement and merging with digital interaction.

Further information:

Contact: Martin Murer

From the 24th until the 27th of May, 2016, Katja Neureiter visited the International Conference on the Design of Cooperative Systems (COOP2016) in Trento, Italy, which is one of the key conferences in the field of Computer Supported Cooperative Work (CSCW). Together with researchers from the University of Siegen, the Austrian Institute of Technology (AIT), and the Roessingh Research and Development Institute, a Symposium was organized that focused on challenges and experiences for an ageing society (for more infos, please visit the Symposium website). More than 20 researchers having different backgrounds took part in this interactive and highly interdisciplinary Symposium and contributed to fruitful discussions upon concepts of age(ing) and challenges with regard to communication practices in European research projects. Based on these discussions, a special issue on Challenges and Experiences in designing for an Age(ing) society will be published in the International Reports on Socio-Informatics (IRSI). We would like to  thank all participants for their contributions and are looking forward to further discussions on this topic.


Contact: Katja Neureiter

From March 21 to 24 2016 Alexander Mirnig attended the PATTERNS 2016 conference in Rome, Italy.

The PATTERNS conference is an annual interdisciplinary conference and part of the larger ComputationWorld umbrella. Both academic and industry contributions are solicited and the conference covers a wide range of pattern-related topics, from pattern basics to domain specific patterns, pattern detection algorithms, and approaches.

Apart from his role as a research/industry conference chair, Alexander presented the full paper Car User Experience Patterns: A Pattern Collection in Progress.

He was also a panelist on the CONTENT/PATTERNS Panel with the topic of Meaning and Semantics: Content-oriented Patterns, in which a lively and enlightening discussion on low to high level aspects and issues of patterns, content semantics, and user detection algorithms was held.


Alexander Mirnig at PATTERNS '16.
Alexander Mirnig presenting at PATTERNS ’16. © 2016 Petre Dini, IARIA
PATTERNS '16 panel
PATTERNS ’16 panel. © 2016 Petre Dini, IARIA
Contact: Alexander Mirnig

From March 7 – 10th, Nicole Mirnig attended the 11th ACM/IEEE International Conference on Human-Robot Interaction in Christchurch, New Zealand.

The HRI Conference is a highly selective annual international conference that aims to showcase the very best interdisciplinary and multidisciplinary research in human-robot interaction with roots in and broad participation from communities that include but not limited to robotics, human-computer interaction, human factors, artificial intelligence, engineering, and social and behavioral sciences. This year’s conference theme was ‘Natural Interaction’.

Nicole co-organized the workshop ‘The challenge (not) to go wild! Challenges and best practices to study HRI in natural interaction settings‘ with  Astrid Rosenthal-von der Pütten (University of Duisburg-Essen), Astrid Weiss (Vienna University of Technology) and Selma Sabanovic (Indiana University). Nicole presented her paper ‘Evaluating a Questionnaire for Contextual Inquiries on Industrial Robot Teaching’ in the workshop.

Contact: Nicole Mirnig

On the 22nd of April 2016, the Lange Nacht der Forschung (long night of research) took place in Austria and the Center for HCI presented its research to visitors during the event.

What will Human-Machine Interaction of the Future look like?

Our main topic for this years Lange Nacht der Forschung was the future of HCI. At our station in the Sala Terrena, we showed ongoing research related to active ageing, human-robot interaction, production, and driving of the future, all representing and tackling highly relevant issues for todays societies, to be deeply explored for desirable futures.

Christiane Moser and Alina Krischkowsky presented GeTVivid, a peer-to-peer support exchange platform. Thereby, the visitors had the opportunity to try out the system on a TV, complemented with a second screen on a tablet. Katja Neureiter and Johannes Vollmer started a Design Challenge concerning the ProMe project, which is a platform aiming to facilitate professional intergenerational cooperation. They invited the visitors to sketch their ideas and suggestions to improve the layout of the search functionality. Many interesting insights could be identified that will now be used to inform further developments of the platform.

Manuel Giuliani, Susanne Meerwald-Stadler, Nicole Mirnig, and Gerald Stollnberger presented visitors with some latest trends in Human-Robot Interaction. The visitors had the chance to experience augmented reality for controlling a robot first-hand. The researchers invited visitors to join a plank competition with the NAO robot. Most of the competitors won against the robot and showed that humans still prevail.

Introducing visitors to future factory work, Daniela Wurhofer, Thomas Meneweger, and Florian Rätzer showed a fictional job description for highly competent factory workers, working together with robots in the year 2020. The researchers discussed this scenario with interested visitors, who were also free to evaluate the displayed job characteristics regarding its probability to exist in 2020 and if it appears positive or negative to them. In general, the scenario was judged in a more positive than negative way and a large majority of visitors thought that this was a quite realistic job description for the year 2020.

Furthermore, Thomas Grah, Artur Lupp, and Sandra Trösterer built up a driving simulator and presented a shape-changing seat, which allowed visitors to haptically sense approaching cars from behind while driving in a simulation. Particularly, young visitors tried out the driving simulation and experienced this new way of providing context information to the driver using the haptic sense. Nearly all visitors could differentiate from which direction the approaching rear car was coming from. In addition, the possibilities, advantages and drawbacks of the approach were discussed with the visitors.

How good is a Personal Audio System?

In addition to our station at the Sala Terrena in Salzburg, we were further present at the castle Ranshofen (Upper Austria) together with our CDL project partner AUDIO MOBIL Elektronik GmbH (AME). Nicole Perterer and Arno Laminger presented a novel in-vehicle auditory system developed by AME, which emits auditory signals directly from within the headrest. Visitors could experience the system and compare it to a regular on-board audio system on-site via phone calls from outside to inside the vehicle, or by simply enjoying some music from a new (auditory) perspective.

In the first week of April and in cooperation with the AIT (Austrian Institute of Technology), we welcomed  120 scientists from 23 nations for the 11th International Conference on Persuasive Technology. This year’s topic Contextual Persuasion: Supporting Life Situations and Challenges by Persuasive Design was all about the use of persuasive technologies in the context of individual life situations and the related challenges.

In order to foster changes in individuals’ behavior, persuasive technologies analyze user behavior with, e.g., sensors – like in smart phones or watches – or methods from the world of games to achieve changes with customized nudges. Therefore, the main target of persuasive technologies is to support individuals to reach their goals in various domains such as healthcare, sustainability, education, or marketing.

The four-day conference was full of scientific highlights, including a tutorial by the renowned author and user-interface and information-visualization designer and computer graphics artist Aaron Marcus, as well as doctoral thesis presentations by 12 international students of the Doctoral Consortium. For the first time in PT-history, a one-day Persuasive Game Jam took place where participants developed innovative teamwork approaches, concepts, and prototypes and then presented the outcomes to the scientific audience. Seven workshops gave the researchers the opportunity to discuss various topics such as Persuasive Designs for Learning, Persuasion in Transport Applications, and more.

The two-days of the main conference at the Edmundsburg were full of remarkable contributions from the present international scientific community containing thirty paper presentations and fruitful discussions.  The keynote speeches from Dr. Mark Aloia, the Global Lead for Behavior Change at Philips HealthTech and an Associate Professor of Medicine at National Jewish Health in Denver, CO, and Prof. Cees Midden, the Persuasive Technology Livetime Achievement Award winner and retired professor of Human-Technology Interaction at Eindhoven University of Technology, made this event the place to be in the area of Persuasive Technology research.

The social events, including the reception hosted by Salzburg´s Mayor Dr. Heinz Schaden in Schloss Mirabell, the conference dinner at the Festung Hohensalzburg, and the accompanied walk through the historical downtown of Salzburg rounded off the multifaceted program of Persuasive Technology 2016.

We proudly look back to four successful, exciting, informative, and entertaining days of conference. A big thank you goes out to all our guests for their contributions! We are looking forward to meeting again at next years´ Persuasive Technology Conference at the University of Twente in the Netherlands.

Please find further information here.


From February 27th until March 3rd, 2016, Alina und Nicole attended the 19th ACM Conference on Computer-Supported Cooperative Work & Social Computing in San Francisco, CA, USA. Besides us and around 700 other conference attendees, a couple of remote telepresence robots attended the entire conference and were great conversation partners during breaks.

Together with Michael Muller (IBM Research), Katja Neureiter (Center for HCI), Nervo Verdezoto (Aarhus University),  Anna Maria Al Zubaidi-Polli (University of Applied Sciences Upper Austria), and Manfred Tscheligi (Center for HCI), Alina organized a one-day workshop on „Collaborative Appropriation: How Couples, Teams, Groups, and Communities Adapt and Adopt Technologies“. This workshop was organized as a follow-up on our previous collaborations at ECSCW’15.

On-site, Michael, Nervo, and Alina engaged in interesting discussions with the workshop participants about methods to study collaborative appropriation as well as conceptualizations and understandings of collaborative appropriation. Further, they reflected on stakeholders’ involvement when researching technology appropriation that is collectively accomplished by couples, teams, groups, or entire communities. Nicole contributed to this workshop with relevant cases of collaborative appropriation from her field and lab research in the automotive domain.

Furthermore, Nicole was part of the CSCW Doctoral Colloquium and had the opportunity to discuss her PhD topic on “Safety through Collaboration: A New Challenge for Automotive Designs” with experienced CSCW researchers, practitioners, and other PhD students. Thereby, she received valuable and constructive feedback to further advance her research. As part of the Doctoral Colloquium, she also presented her research in the poster session to the wider community.

We look very much forward to CSCW’17 – wherever it will be!

Contact: Nicole Perterer

On the 3rd of February, the Department of Computer Science organized their yearly open day for pupils (I-DAY). A variety of short lectures were attended by 160 pupils , in addition to trying out different prototypes developed by students or demonstrations at seven stations.

For the Center for HCI, Christiane Moser, Michaela Peterhansl, Cornelia Zenz, and Annabell Wieser presented their CrossMediaGame “Explore Planet Earth” at one station. The CrossMediaGame combines the best of analogue and digital games, i.e., it uses a classical approach for the board game which takes place on a patch panel and is combined with the freedom of digital games centered in the tablet app. The game is targeted for children 8-12 years, to learn about the earth while playing the game with their families.  The pupils were fascinated in the tangible nature of the user interface (i.e., the board and its game characters) and the combination with a tablet for dicing and answering questions. They were very interested in the game and asked a lot questions about the implementation and specifically about the communication of the board with the tablet.

Martin Wuchse demonstrated the combination of the Oculus Rift with a Leap Motion controller to show how reality can be embedded in a virtual reality world at another station. The pupils could experience how new technology can be combined and in which fields it would make sense to apply them to. While most of the pupils were already familiar with the Oculus Rift, they felt astonished to see their own hands in a virtual world by combining it with a Leap Motion controller. Some pupils even had already worked with the Oculus Rift in their school in the gaming context. Therefore, they were fascinated by thinking about interacting with virtual system, displayed with the Oculus Rift.

Markus Miksch provided the pupils the possibility to gather first insights and experiences in the research field of Human-Robot Interaction (HRI) at another station. The pupils were shown, in a live demo, how to program a NAO robot and the work completed within his bachelor thesis on how people react to robots that make a mistake. Finally, the pupils could beat the NAO in the Plank-Challenge. Despite the great physical effort the pupils had to put into the challenge, they were excited about the robot and would have loved to take it home.

Contact: Christiane Moser

On basis of thoughtful and inspiring discussions with workshop attendees at the European conference on Computer-Supported Cooperative Work (ECSCW’15) about drivers for technology appropriation – we are very happy to further explore this topic in a dedicated focus section on technology appropriation in the IxD&A Journal to be published this summer.

Our focus section is about *Experiences of Technology Appropriation: Unanticipated Users, Usage, Circumstances, and Design* and is organized by Alina and Manfred together with Nervo Verdezoto from Aarhus University (Denmark) and Michael Muller from IBM Research (USA).

With this focus section we aim at further exploring how technology appropriation is used by people to satisfy their communication needs. We argue that it is critical to identify ‘unexpected’ communication needs, to better account for them when designing interactive systems. Thereby, a variety of contexts may be of relevance ranging from private settings (e.g., home) or semi-public spaces (e.g., art galleries) to strictly regulated environments (e.g., production lines or health- and emergency contexts) in which appropriation may be considered as a ‘critical’ matter.

We invite researchers and practitioners to deeper explore on the drivers (e.g., unanticipated users, usage, circumstances or others) for technology appropriation but also on the challenges, opportunities, lessons learned, and theoretical insights that emerge when researching technology appropriation to satisfy communication needs. This will broaden the scope of IxD&A and HCI research towards a more holistic understanding of the appropriation phenomenon.

If you are interested to submit, please consider the following dates:
* Deadline: May 15, 2016
* Notification to authors: June 20, 2016
* Camera ready manuscripts: July 20, 2016
* Publication of the special issue: mid September, 2016

For more detailed information about this focus section, the submission procedure as well as the full call for papers, please visit the IxD&A website.

We look very much forward to your submission and in case you have any further questions, please contact Alina!