In line with the #chi4good spirit, the Games User Research (GUR) field must advance towards demographics that will benefit from GUR, but are currently less well represented. This includes small, independent developers, non-profit organizations and academics that create mobile games, games for health or change, and educational games. This workshop on “Lightweight Games User Research for Indies and Non-Profit Organizations” will be a think tank focused on developing methodological and practical solutions for anyone who creates games with minimal resources.

This GUR workshop is the first of its kind in that it focuses on lightweight methods for GUR, for example, quick and dirty user experience setups and methods, low-expertise requirement approaches or low cost adaptations of eye-tracking methods to evaluate games user interfaces. Ultimately, the workshop serves as a springboard towards building a community of user researchers around the common issues and approaches when dealing with low budgeted projects.

Our goal is to understand, investigate, promote and provide the value of GUR for small companies and –initiatives and any other situation where resources are minimal. We are interested to find out how developers and academics can benefit from existing GUR strategies, tools, and techniques given the specific context of small-scale development; or how these need to be modified, adapted, or re-thought to meet actual needs. This is notably in terms of resource cost, zero training need, high value-to-cost ratio, as well as automation and remote testing capacities. The outcome of this workshop will be a collection of DIY (Do-It-Yourself) best practices, guidelines, tools, and techniques for this target group that are simple, lightweight, and cheap to apply.

The call for participation, details about the workshop and the organizers can be found on the workshop website. Early submission deadline is December 18th and final submission deadline is January 13th, 2016!

We hope to see you in San José in May 2016!

Contact: Christiane Moser

Do you want to ride in one of Goolgle cars?

Then you might have the chance at our CHI’16 workshop on “HCI and Autonomous Vehicles: Contextual Experience Informs Design” in in San Jose, USA, in May 2016!

On the day before the workshop participants are invited to visit together with workshop organizers Google Partnerplex and Stanford University. At Google participants will have the opportunity to explore Google’s autonomous car simulator and might have the chance to experience one of the Google Cars (if available). At Stanford participants are invited to ride in a Wizard-of-Oz autonomous vehicle.

Based on this first-hand experience we will discuss design approaches and prototype interaction system during the next day’s workshop. The outcome of this workshop will be a set of concepts, interaction sketches, and low-fidelity paper prototypes that addresses constraints and potentials of driving in an autonomous car.

The actual workshop on the next day will focus on an exploration of the design space of autonomous vehicles from a experience-based perspective. The outcome of this workshop will be a set of concepts, interaction sketches, and low-fidelity paper prototypes that address constraints and potentials of driving in an autonomous car.

The workshop is organised by Alexander and Manfred together with Dalila Szostak (Goolge, USA), Sven Krome (RMIT University, Australia), Rabindra (Robby) Ratan (Michigan State Universit, USA), Bastian Pfleging (University of Munich (LMU), Germany), Ioannis Politis (University of Glasgow, UK), Sonia Baltodano (Stanford University, USA), David Miller (Stanford University, USA), Wendy Ju (Stanford University, USA).

The call for participation, details about the workshop and the organizers can be found on the workshop website. Extended submission deadline is January 13, 2016!

Join us in San José in April 2016!

Following two successful events on fabrication during 2015, this endeavour will continue in San Jose, USA, in May 2016, with a workshop at CHI 2016:

Fabrication & HCI: Hobbyist Making, Industrial Production, and Beyond

The workshop is organised by Verena, Martin and Manfred together with Silvia Lindtner (University of Michigan, USA), Shaowen and Jeff Bardzell (Indiana University, USA), Andreas Reiter (University of Nottingham, UK) and Pernille Bjørn (University of Copenhagen, Denmark).

Therein, we seek to advance the discussion around making and fabrication in HCI, ranging from notions of hobbyist making, industrial production, and fabrication in research. It is a continuation of two preceding events on the topic, i.e., a Workshop at Critical Alternatives 2015, and an expert summit on Rethinking Technology Innovation: Factories, Fabrication & Design Research at the Center for HCI in September 2015. The workshop aims to elaborate on the mutual implications between changing fabrication cultures and HCI research and practice. We particularly aim to discuss critical alternatives that move us beyond the binary between hobbyist and industrial fabrication, focusing on the intersections, transitions, and fusions of diverse perspectives.

The aim of the workshop is to bring together different perspectives to discuss their inherent fabrication cultures, motivations, challenges, and, especially, intersections. Finally, we envision contouring a landscape of fabrication, aiming to critically examine implications for HCI research: What research agendas are related to fabrication? Which challenges do we face when researching fabrication? What economic / democratic visions do we need to take into account? Where are the blind spots in the landscape of fabrication research? How does fabrication practice relate to research? What happens if we fabricate in research?

The call for participation, details about the workshop and the organizers can be found on the workshop website.

Do not miss the submission deadline (January 4) and join us in San José in April 2016!

Nicole Mirnig attended the 7th International Conference on Social Robotics which was hosted from October 26th – 30th, in Paris, France.

The ICSR conferences focus on the interaction between humans and robots and the integration of robots into our society. With the conference theme “Individual Differences”, this year’s edition of the conference series again united researchers and partitioners in order to discuss the latest progress in the field of social robotics. The program featured a wide variety of latest trends in social robotics research, which were presented as talks, posters and workshops.

Nicole gave a talk on her paper “Impact of Robot Actions on Social Signals and Reaction Times in HRI Error Situations”. The paper is the second in a row of publications from the HRI group at the Center for HCI. The group focuses on researching errors in interactions with robots and using this knowledge to make robots more acceptable. This, in turn, will help improving HRI.

 

 

Contact: Nicole Mirnig

We are co-organizing a workshop at CSCW 2016:

Collaborative Appropriation:  How Couples, Teams, Groups and Communities Adapt and Adopt Technologies

The one-day workshop will take place on the  27th of February 2016 in conjunction with the 19th ACM Conference on Computer-Supported Cooperative Work and Social Computing in San Francisco, USA.

About the Workshop
Previous workshops and papers have examined how individual users adopt and adapt technologies to meet their own local needs, by “completing design through use.” However, there has been little systematic study of how groups of people engage collaboratively in these activities. This workshop opens a discussion for these understudied forms of collaborative appropriation, using a broad range of perspectives including empirical data, design explorations, research, and critique.

Organizers
Michael Muller, IBM Research
Katja Neureiter, Center for HCI,  Department of Computer Science, University of Salzburg
Nervo Verdezoto, Department of Computer Science, Aarhus University
Alina Krischkowsky, Center for HCI,  Department of Computer Science, University of Salzburg
Anna Maria Al Zubaidi-Polli, Department of Human-Centered-Computing at the University of Applied Science
Manfred Tscheligi, Center for HCI,  Department of Computer Science, University of Salzburg

Christiane Moser presented the work from the Center for Human-Computer Interaction at fti…ReMiXeD speeddating event. This event was organized by the Bundesministerium für Verkehr, Technologie und Innovation (bmvit) together with Plansinn and hosted during this years BeSt – Die Messe Für Beruf, Studium und Weiterbildung.

More than 50 pupils from two school classes from the Neue Mittelschule Bergheim Salzburg and the Europa und Bundesgymnasium Salzburg-Nonntal participated in the speeddating with 6 researchers. The University of Salzburg was represented by Christiane Moser, Susanne Freingruber from the Urban Landscape Ecology, and Thomas Berger from the department chemistry and physics of materials. Additionally, Sandra Schön and Ferdinand von Tüllenburg participated from Salzburg Research, as well as Thomas Forte from the University of Applied Sciences in Salzburg.

Christiane Moser introduced the relevance of HCI in everyday life with examples related to the car, robotics, and school. Therefore, she brought a box with several research objects and engaged the pupils in an eight minutes brainstorming session.

Contact: Christiane Moser

On October 27, Alexander Mirnig and Thomas Grah attended the 2nd BAIKA conference „mobilität querdenken“ in Munich, Germany.

The conference was an interesting get-together between industry (established and startups), academia, and governmental institutions, with the aim of bringing these parties together for potential collaborations.

The talks at “Bayern Innovativ – mobilität querdenken” were mainly focusing on the challenges of the automotive industries and mobility enterprises, which evolve with the so called “mega trends”:

  • Urbanization
  • Sharing economy
  • Autonomous driving
  • Always connected society
  • Accessownership

Although electric mobility was omnipresent in nearly all talks, it was mainly presented as a solution, not a trend.

Alexander and Thomas also presented the Car Interaction Lab in the networking sessions.

Contact: Thomas Grah

We are proud to announce that we will host the 11th international conference on Persuasive Technologies (PT-16) at the Center for HCI in Salzburg. PT-16 will take place April 5-7 at the Center for HCI and the Edmundsburg.

The conference will bring together young and senior researchers as well as colleagues and friends from industry who are working in the field persuasive technologies. As a community we aim at enriching peoples lives in various domains by supporting their personal goals to change their behavior.

The conference theme for PT-16 is Contextual Persuasion: Supporting Life Situations and Challenges by Persuasive Design. With the conference theme for PT-16 being “Contextual Persuasion“, we emphasize the situatedness of interactions. How are interactions with persuasive technologies influenced by spatial, temporal, social, or individual conditions? How can we analyze and design for specific contexts or conditions? We will put emphasis on special target groups (e.g. children with anxiety disorders, adults with obesity, etc.) and stimulate the audience with potential technologies (e.g. platforms such as the Health Suite Digital Platform, the use of advanced sensing technologies such as NeuroSky devices, etc.).

For more information visit the conference website.

 

 

Christiane Moser was invited by the Free University of Bozen (UNIBZ) for a two day seminar (October 12th and 13th) on “Game Design with Children“. The seminar started with a talk by Christiane Moser about her PHD on “Child-centered Game Development” that was also open for students and other faculty members. Afterwards, Prof. Gabriella Dodero, Prof. Rosella Gennari, Alessandra Melonio, and Santina Torello continued the seminar with an introduction of their work on the “GaCoCo Framework” and the two large studies they ran in the last years. They also showed their new makerspace lab that will open soon. Experiences and lessons learned were shared and intensively discussed, for example, the active engagement of children in the game design and development process, innovation by children, playful learning experiences, or the quality of products developed by children. This seminar formed the basis for future collaborations between the two research institutions.

Contact: Christiane Moser

Christiane Moser and Bernhard Maurer presented work from the Center for Human-Computer Interaction at CHI Play 2015, which took place in London, UK, from October 3rd to 7th and attracted around 200 attendees from all over the world.

Bernhard Maurer presented a paper on “Gaze-Based Onlooker Integration: Exploring the In-Between of Active Player and Passive Spectator in Co-Located Gaming“, which investigates the effects of different levels of onlooker input and their influence on the playing experience.

Christiane Moser participated in the Tool Design Jam: Designing tools for Games User Research and presented a poster on “Potentials of Gamification: Motivating Older Adults on a Support Exchange Platform”, which investigates how rewards can be used to support intrinsic motivation of older adults to support each other.

Contact: Christiane Moser