The aim of this thesis is the further development of a portable eye-tracking system which records a person’s gaze in real time and projects it back into the environment (for example by means of light or a laser). Based on this implementation, this thesis explores how an omnipresent gaze visualization affects the perception, interaction and collaboration of people. In addition, this prototype will be used to test different activation strategies and concepts for contextual visualizations of gaze.
Required Skills and Interests
- Basics in electronics and physical computing
Type of Student